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Generic actor params getters (#1359)

* Initial PARAMS_GET macros

* NOSHIFT macro

* Use number of bits rather than raw mask values

* Add descriptions for each generic macro

* Reformat

* Adjust comment

* format

* edit en_door macro names

* edit redead macro name

* edit bdan switch macro name, and remove unneeded comments in go2

* mizushutter macro names

* remove PARAMS_GET_S, rework ishi switch flag handling

* actually remove PARAMS_GET_S

* remove PARAMS_GET2_S

* PARAMS_GET_U and PARAMS_GET_S

* format

* fix merge

* format

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2024-08-14 20:29:43 +01:00 committed by GitHub
parent 137e0d2a10
commit eaf955ad22
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GPG key ID: B5690EEEBB952194
200 changed files with 1113 additions and 1045 deletions

View file

@ -80,7 +80,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
EnAObj* this = (EnAObj*)thisx;
f32 shadowScale = 6.0f;
this->textId = (thisx->params >> 8) & 0xFF;
this->textId = PARAMS_GET_U(thisx->params, 8, 8);
thisx->params &= 0xFF;
switch (thisx->params) {

View file

@ -142,10 +142,10 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
f32 yOffset = 980.0f;
f32 shadowScale = 6.0f;
s32 getItemId = GI_NONE;
s16 spawnParam8000 = this->actor.params & 0x8000;
s16 spawnParam8000 = PARAMS_GET_NOSHIFT(this->actor.params, 15, 1);
s32 pad1;
this->collectibleFlag = (this->actor.params & 0x3F00) >> 8;
this->collectibleFlag = PARAMS_GET_S(this->actor.params, 8, 6);
this->actor.params &= 0xFF;

View file

@ -443,7 +443,7 @@ void Play_Init(GameState* thisx) {
Camera_InitDataUsingPlayer(&this->mainCamera, player);
Camera_RequestMode(&this->mainCamera, CAM_MODE_NORMAL);
playerStartBgCamIndex = player->actor.params & 0xFF;
playerStartBgCamIndex = PARAMS_GET_U(player->actor.params, 0, 8);
if (playerStartBgCamIndex != 0xFF) {
PRINTF("player has start camera ID (" VT_FGCOL(BLUE) "%d" VT_RST ")\n", playerStartBgCamIndex);
Camera_RequestBgCam(&this->mainCamera, playerStartBgCamIndex);

View file

@ -429,7 +429,7 @@ RoomShapeImageMultiBgEntry* Room_GetImageMultiBgEntry(RoomShapeImageMulti* roomS
}
player = GET_PLAYER(play);
player->actor.params = (player->actor.params & 0xFF00) | bgCamIndex;
player->actor.params = PARAMS_GET_NOSHIFT(player->actor.params, 8, 8) | bgCamIndex;
bgEntry = SEGMENTED_TO_VIRTUAL(roomShapeImageMulti->backgrounds);
for (i = 0; i < roomShapeImageMulti->numBackgrounds; i++) {