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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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200 changed files with 1113 additions and 1045 deletions
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@ -170,8 +170,8 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
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DemoEffect* crystalLight;
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DemoEffect* lightRing;
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effectType = (this->actor.params & 0x00FF);
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lightEffect = ((this->actor.params & 0xF000) >> 12);
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effectType = PARAMS_GET_S(this->actor.params, 0, 8);
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lightEffect = PARAMS_GET_S(this->actor.params, 12, 4);
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PRINTF(VT_FGCOL(CYAN) " no = %d\n" VT_RST, effectType);
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@ -504,7 +504,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
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void DemoEffect_Destroy(Actor* thisx, PlayState* play) {
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DemoEffect* this = (DemoEffect*)thisx;
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s32 effectType = (this->actor.params & 0x00FF);
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s32 effectType = PARAMS_GET_S(this->actor.params, 0, 8);
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if (effectType == DEMO_EFFECT_TIMEWARP_MASTERSWORD || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE ||
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effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL) {
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@ -661,7 +661,7 @@ void DemoEffect_UpdateGetItem(DemoEffect* this, PlayState* play) {
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* 3) Timeblock is cleared with the Song of Time (Large and Small have different versions of Timewarp)
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*/
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void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
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s32 effectType = (this->actor.params & 0x00FF);
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s32 effectType = PARAMS_GET_S(this->actor.params, 0, 8);
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if (!SkelCurve_Init(play, &this->skelCurve, &gTimeWarpSkel, &gTimeWarpAnim)) {
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ASSERT(0, "0", "../z_demo_effect.c", 1283);
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@ -773,7 +773,7 @@ void DemoEffect_UpdateTimeWarpTimeblock(DemoEffect* this, PlayState* play) {
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shrinkProgress = (100 - this->timeWarp.shrinkTimer) * 0.010f;
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scale = shrinkProgress * 0.14f;
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if ((this->actor.params & 0x00FF) == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL) {
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if (PARAMS_GET_S(this->actor.params, 0, 8) == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL) {
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scale *= 0.6f;
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}
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@ -1016,7 +1016,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
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u16 pad;
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s32 isLargeSize;
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isLargeSize = ((this->actor.params & 0x0F00) >> 8);
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isLargeSize = PARAMS_GET_S(this->actor.params, 8, 4);
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if (play->csCtx.state != CS_STATE_IDLE && play->csCtx.actorCues[this->cueChannel] != NULL) {
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DemoEffect_SetPosRotFromCue(this, play, this->cueChannel, 0);
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@ -2005,7 +2005,7 @@ s32 DemoEffect_OverrideLimbDrawTimeWarp(PlayState* play, SkelCurve* skelCurve, s
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void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play) {
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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DemoEffect* this = (DemoEffect*)thisx;
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u8 effectType = (this->actor.params & 0x00FF);
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u8 effectType = PARAMS_GET_S(this->actor.params, 0, 8);
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if (effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_LARGE || effectType == DEMO_EFFECT_TIMEWARP_TIMEBLOCK_SMALL ||
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CutsceneFlags_Get(play, 1) || IS_CUTSCENE_LAYER || gSaveContext.save.entranceIndex == ENTR_TEMPLE_OF_TIME_4) {
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