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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -77,23 +77,23 @@ typedef void (*DemoGjDrawFunc)(DemoGj*, PlayState*);
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// bits 11-15
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s32 DemoGj_GetCollectibleType(DemoGj* this) {
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s32 params = this->dyna.actor.params >> 0xB;
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s32 type = PARAMS_GET_U(this->dyna.actor.params, 11, 5);
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return params & 0x1F;
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return type;
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}
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// bits 8-10
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s32 DemoGj_GetCollectibleAmount(DemoGj* this) {
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s32 params = this->dyna.actor.params >> 0x8;
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s32 amount = PARAMS_GET_U(this->dyna.actor.params, 8, 3);
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return params & 7;
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return amount;
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}
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// bits 0-7
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s32 DemoGj_GetType(DemoGj* this) {
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s32 params = this->dyna.actor.params;
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s32 type = PARAMS_GET_U(this->dyna.actor.params, 0, 8);
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return params & 0xFF;
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return type;
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}
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void DemoGj_InitCylinder(DemoGj* this, PlayState* play, ColliderCylinder* cylinder,
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