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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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200 changed files with 1113 additions and 1045 deletions
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@ -70,18 +70,17 @@ void EnBrob_Init(Actor* thisx, PlayState* play) {
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Collider_InitCylinder(play, &this->colliders[1]);
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Collider_SetCylinder(play, &this->colliders[1], &this->dyna.actor, &sCylinderInit);
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CollisionCheck_SetInfo(&thisx->colChkInfo, NULL, &sColChkInfoInit);
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if (((thisx->params >> 8) & 0xFF) == 0) {
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if (PARAMS_GET_U(thisx->params, 8, 8) == 0) {
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Actor_SetScale(&this->dyna.actor, 0.01f);
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thisx->params &= 0xFF;
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if (thisx->params != 0xFF) {
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thisx->scale.y *= (thisx->params & 0xFF) * (1.0f / 30.0f);
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thisx->scale.y *= PARAMS_GET_U(thisx->params, 0, 8) * (1.0f / 30.0f);
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}
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} else {
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Actor_SetScale(&this->dyna.actor, 0.005f);
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thisx->params &= 0xFF;
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if (thisx->params != 0xFF) {
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thisx->scale.y *= (thisx->params & 0xFF) * (2.0f / 30.0f);
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thisx->scale.y *= PARAMS_GET_U(thisx->params, 0, 8) * (2.0f / 30.0f);
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}
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}
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