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Generic actor params getters (#1359)

* Initial PARAMS_GET macros

* NOSHIFT macro

* Use number of bits rather than raw mask values

* Add descriptions for each generic macro

* Reformat

* Adjust comment

* format

* edit en_door macro names

* edit redead macro name

* edit bdan switch macro name, and remove unneeded comments in go2

* mizushutter macro names

* remove PARAMS_GET_S, rework ishi switch flag handling

* actually remove PARAMS_GET_S

* remove PARAMS_GET2_S

* PARAMS_GET_U and PARAMS_GET_S

* format

* fix merge

* format

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2024-08-14 20:29:43 +01:00 committed by GitHub
parent 137e0d2a10
commit eaf955ad22
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GPG key ID: B5690EEEBB952194
200 changed files with 1113 additions and 1045 deletions

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@ -70,18 +70,17 @@ void EnBrob_Init(Actor* thisx, PlayState* play) {
Collider_InitCylinder(play, &this->colliders[1]);
Collider_SetCylinder(play, &this->colliders[1], &this->dyna.actor, &sCylinderInit);
CollisionCheck_SetInfo(&thisx->colChkInfo, NULL, &sColChkInfoInit);
if (((thisx->params >> 8) & 0xFF) == 0) {
if (PARAMS_GET_U(thisx->params, 8, 8) == 0) {
Actor_SetScale(&this->dyna.actor, 0.01f);
thisx->params &= 0xFF;
if (thisx->params != 0xFF) {
thisx->scale.y *= (thisx->params & 0xFF) * (1.0f / 30.0f);
thisx->scale.y *= PARAMS_GET_U(thisx->params, 0, 8) * (1.0f / 30.0f);
}
} else {
Actor_SetScale(&this->dyna.actor, 0.005f);
thisx->params &= 0xFF;
if (thisx->params != 0xFF) {
thisx->scale.y *= (thisx->params & 0xFF) * (2.0f / 30.0f);
thisx->scale.y *= PARAMS_GET_U(thisx->params, 0, 8) * (2.0f / 30.0f);
}
}