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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -146,7 +146,7 @@ void EnFirefly_Init(Actor* thisx, PlayState* play) {
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Collider_SetJntSph(play, &this->collider, &this->actor, &sJntSphInit, this->colliderItems);
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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if ((this->actor.params & 0x8000) != 0) {
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if (PARAMS_GET_NOSHIFT(this->actor.params, 15, 1) != 0) {
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this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS;
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if (1) {}
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this->actor.draw = EnFirefly_DrawInvisible;
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