mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
parent
137e0d2a10
commit
eaf955ad22
200 changed files with 1113 additions and 1045 deletions
|
@ -228,7 +228,7 @@ void EnGeldB_Init(Actor* thisx, PlayState* play) {
|
|||
thisx->colChkInfo.cylRadius = 50;
|
||||
thisx->colChkInfo.cylHeight = 100;
|
||||
thisx->naviEnemyId = NAVI_ENEMY_GERUDO_THIEF;
|
||||
this->keyFlag = thisx->params & 0xFF00;
|
||||
this->keyFlag = PARAMS_GET_NOSHIFT(thisx->params, 8, 8);
|
||||
thisx->params &= 0xFF;
|
||||
this->blinkState = 0;
|
||||
this->unkFloat = 10.0f;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue