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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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200 changed files with 1113 additions and 1045 deletions
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@ -8,9 +8,9 @@ struct EnIk;
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typedef void (*EnIkActionFunc)(struct EnIk*, PlayState*);
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#define IK_GET_UPPER_PARAMS(thisx) ((thisx)->params & 0xFF00)
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#define IK_GET_ARMOR_TYPE(thisx) ((thisx)->params & 0xFF)
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#define IK_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0xFF)
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#define IK_GET_UPPER_PARAMS(thisx) PARAMS_GET_NOSHIFT(this->actor.params, 8, 8)
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#define IK_GET_ARMOR_TYPE(thisx) PARAMS_GET_U((thisx)->params, 0, 8)
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#define IK_GET_SWITCH_FLAG(thisx) PARAMS_GET_U((thisx)->params, 8, 8)
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typedef enum EnIkType {
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/* 0 */ IK_TYPE_NABOORU,
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