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Generic actor params getters (#1359)

* Initial PARAMS_GET macros

* NOSHIFT macro

* Use number of bits rather than raw mask values

* Add descriptions for each generic macro

* Reformat

* Adjust comment

* format

* edit en_door macro names

* edit redead macro name

* edit bdan switch macro name, and remove unneeded comments in go2

* mizushutter macro names

* remove PARAMS_GET_S, rework ishi switch flag handling

* actually remove PARAMS_GET_S

* remove PARAMS_GET2_S

* PARAMS_GET_U and PARAMS_GET_S

* format

* fix merge

* format

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2024-08-14 20:29:43 +01:00 committed by GitHub
parent 137e0d2a10
commit eaf955ad22
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200 changed files with 1113 additions and 1045 deletions

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@ -8,9 +8,9 @@ struct EnIk;
typedef void (*EnIkActionFunc)(struct EnIk*, PlayState*);
#define IK_GET_UPPER_PARAMS(thisx) ((thisx)->params & 0xFF00)
#define IK_GET_ARMOR_TYPE(thisx) ((thisx)->params & 0xFF)
#define IK_GET_SWITCH_FLAG(thisx) (((thisx)->params >> 8) & 0xFF)
#define IK_GET_UPPER_PARAMS(thisx) PARAMS_GET_NOSHIFT(this->actor.params, 8, 8)
#define IK_GET_ARMOR_TYPE(thisx) PARAMS_GET_U((thisx)->params, 0, 8)
#define IK_GET_SWITCH_FLAG(thisx) PARAMS_GET_U((thisx)->params, 8, 8)
typedef enum EnIkType {
/* 0 */ IK_TYPE_NABOORU,