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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -173,7 +173,7 @@ void EnMm_Init(Actor* thisx, PlayState* play) {
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Animation_GetLastFrame(sAnimationInfo[RM_ANIM_RUN].animation), sAnimationInfo[RM_ANIM_RUN].mode,
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sAnimationInfo[RM_ANIM_RUN].morphFrames);
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this->path = this->actor.params & 0xFF;
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this->path = PARAMS_GET_U(this->actor.params, 0, 8);
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this->unk_1F0 = 2;
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this->unk_1E8 = 0;
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this->actor.targetMode = 2;
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