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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -90,15 +90,15 @@ static s32 D_80AB4318 = 0;
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#include "z_en_nb_cutscene_data.inc.c"
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s32 EnNb_GetPath(EnNb* this) {
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s32 path = this->actor.params >> 8;
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s32 path = PARAMS_GET_U(this->actor.params, 8, 8);
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return path & 0xFF;
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return path;
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}
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s32 EnNb_GetType(EnNb* this) {
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s32 type = this->actor.params;
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s32 type = PARAMS_GET_U(this->actor.params, 0, 8);
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return type & 0xFF;
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return type;
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}
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void EnNb_UpdatePath(EnNb* this, PlayState* play) {
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