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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -169,7 +169,7 @@ void EnWood02_Init(Actor* thisx, PlayState* play2) {
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spawnType = WOOD_SPAWN_NORMAL;
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actorScale = 1.0f;
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this->unk_14C = (this->actor.params >> 8) & 0xFF;
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this->unk_14C = PARAMS_GET_U(this->actor.params, 8, 8);
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if (this->actor.home.rot.z != 0) {
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this->actor.home.rot.z = (this->actor.home.rot.z << 8) | this->unk_14C;
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