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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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200 changed files with 1113 additions and 1045 deletions
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@ -363,7 +363,7 @@ u16 EnZo_GetTextId(PlayState* play, Actor* thisx) {
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return textId;
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}
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switch (thisx->params & 0x3F) {
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switch (PARAMS_GET_U(thisx->params, 0, 6)) {
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case 8:
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if (GET_EVENTCHKINF(EVENTCHKINF_30)) {
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return 0x402A;
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@ -581,7 +581,7 @@ void EnZo_Init(Actor* thisx, PlayState* play) {
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInit);
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if (LINK_IS_ADULT && ((this->actor.params & 0x3F) == 8)) {
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if (LINK_IS_ADULT && (PARAMS_GET_U(this->actor.params, 0, 6) == 8)) {
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Actor_Kill(&this->actor);
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return;
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}
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@ -596,7 +596,7 @@ void EnZo_Init(Actor* thisx, PlayState* play) {
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Actor_UpdateBgCheckInfo(play, &this->actor, this->collider.dim.height * 0.5f, this->collider.dim.radius, 0.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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if (this->actor.depthInWater < 54.0f || (this->actor.params & 0x3F) == 8) {
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if (this->actor.depthInWater < 54.0f || PARAMS_GET_U(this->actor.params, 0, 6) == 8) {
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this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
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this->actor.shape.shadowScale = 24.0f;
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENZO_ANIM_1);
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