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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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200 changed files with 1113 additions and 1045 deletions
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@ -59,9 +59,9 @@ void ObjMakeoshihiki_Init(Actor* thisx, PlayState* play) {
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s32 typeIdx;
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Vec3f* spawnPos;
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if (!((thisx->params >> 6) & 1) && Flags_GetSwitch(play, thisx->params & 0x3F)) {
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if (!PARAMS_GET_U(thisx->params, 6, 1) && Flags_GetSwitch(play, PARAMS_GET_U(thisx->params, 0, 6))) {
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typeIdx = 1;
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} else if (!((thisx->params >> 0xE) & 1) && Flags_GetSwitch(play, (thisx->params >> 8) & 0x3F)) {
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} else if (!PARAMS_GET_U(thisx->params, 14, 1) && Flags_GetSwitch(play, PARAMS_GET_U(thisx->params, 8, 6))) {
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typeIdx = 2;
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} else {
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typeIdx = 0;
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@ -96,10 +96,10 @@ void ObjMakeoshihiki_Draw(Actor* thisx, PlayState* play) {
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for (i = 0; i < 3; i++) {
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if (Math3D_Vec3fDistSq(&thisx->child->world.pos, &block->posVecs[i]) < 0.001f) {
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if (block->unk_24[i] & 1) {
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if ((thisx->params >> 6) & 1) {
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if (PARAMS_GET_U(thisx->params, 6, 1)) {
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sfxCond1 = false;
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} else {
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if (Flags_GetSwitch(play, thisx->params & 0x3F)) {
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if (Flags_GetSwitch(play, PARAMS_GET_U(thisx->params, 0, 6))) {
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cond = true;
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} else {
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cond = false;
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@ -107,10 +107,10 @@ void ObjMakeoshihiki_Draw(Actor* thisx, PlayState* play) {
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sfxCond1 = sFlags[i][0] ^ cond;
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}
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if ((thisx->params >> 0xE) & 1) {
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if (PARAMS_GET_U(thisx->params, 14, 1)) {
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sfxCond2 = false;
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} else {
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if (Flags_GetSwitch(play, (thisx->params >> 8) & 0x3F)) {
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if (Flags_GetSwitch(play, PARAMS_GET_U(thisx->params, 8, 6))) {
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cond2 = true;
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} else {
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cond2 = false;
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@ -123,8 +123,8 @@ void ObjMakeoshihiki_Draw(Actor* thisx, PlayState* play) {
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}
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}
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sFlagSwitchFuncs[sFlags[i][0]](play, thisx->params & 0x3F);
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sFlagSwitchFuncs[sFlags[i][1]](play, (thisx->params >> 8) & 0x3F);
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sFlagSwitchFuncs[sFlags[i][0]](play, PARAMS_GET_U(thisx->params, 0, 6));
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sFlagSwitchFuncs[sFlags[i][1]](play, PARAMS_GET_U(thisx->params, 8, 6));
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if (block->unk_24[i] & 2) {
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((ObjOshihiki*)thisx->child)->cantMove = true;
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