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Generic actor params getters (#1359)

* Initial PARAMS_GET macros

* NOSHIFT macro

* Use number of bits rather than raw mask values

* Add descriptions for each generic macro

* Reformat

* Adjust comment

* format

* edit en_door macro names

* edit redead macro name

* edit bdan switch macro name, and remove unneeded comments in go2

* mizushutter macro names

* remove PARAMS_GET_S, rework ishi switch flag handling

* actually remove PARAMS_GET_S

* remove PARAMS_GET2_S

* PARAMS_GET_U and PARAMS_GET_S

* format

* fix merge

* format

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2024-08-14 20:29:43 +01:00 committed by GitHub
parent 137e0d2a10
commit eaf955ad22
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200 changed files with 1113 additions and 1045 deletions

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@ -89,10 +89,10 @@ s32 ObjMure_SetCulling(Actor* thisx, PlayState* play) {
void ObjMure_Init(Actor* thisx, PlayState* play) {
ObjMure* this = (ObjMure*)thisx;
this->chNum = (thisx->params >> 0xC) & 0x0F;
this->ptn = (thisx->params >> 8) & 0x07;
this->svNum = (thisx->params >> 5) & 0x03;
this->type = thisx->params & 0x1F;
this->chNum = PARAMS_GET_U(thisx->params, 12, 4);
this->ptn = PARAMS_GET_U(thisx->params, 8, 3);
this->svNum = PARAMS_GET_U(thisx->params, 5, 2);
this->type = PARAMS_GET_U(thisx->params, 0, 5);
if (this->ptn >= 4) {
PRINTF("Error 群れな敵 (%s %d)(arg_data 0x%04x)\n", "../z_obj_mure.c", 237, thisx->params);