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Generic actor params getters (#1359)
* Initial PARAMS_GET macros * NOSHIFT macro * Use number of bits rather than raw mask values * Add descriptions for each generic macro * Reformat * Adjust comment * format * edit en_door macro names * edit redead macro name * edit bdan switch macro name, and remove unneeded comments in go2 * mizushutter macro names * remove PARAMS_GET_S, rework ishi switch flag handling * actually remove PARAMS_GET_S * remove PARAMS_GET2_S * PARAMS_GET_U and PARAMS_GET_S * format * fix merge * format --------- Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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200 changed files with 1113 additions and 1045 deletions
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@ -29,18 +29,12 @@ ActorProfile Obj_Roomtimer_Profile = {
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void ObjRoomtimer_Init(Actor* thisx, PlayState* play) {
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ObjRoomtimer* this = (ObjRoomtimer*)thisx;
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s16 params = this->actor.params;
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this->switchFlag = (params >> 10) & 0x3F;
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this->actor.params = params & 0x3FF;
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params = this->actor.params;
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this->switchFlag = PARAMS_GET_U(this->actor.params, 10, 6);
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this->actor.params = PARAMS_GET_U(this->actor.params, 0, 10);
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if (params != 0x3FF) {
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if (params > 600) {
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this->actor.params = 600;
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} else {
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this->actor.params = params;
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}
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if (this->actor.params != 0x3FF) {
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this->actor.params = CLAMP_MAX(this->actor.params, 600);
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}
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this->actionFunc = func_80B9D054;
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