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Generic actor params getters (#1359)

* Initial PARAMS_GET macros

* NOSHIFT macro

* Use number of bits rather than raw mask values

* Add descriptions for each generic macro

* Reformat

* Adjust comment

* format

* edit en_door macro names

* edit redead macro name

* edit bdan switch macro name, and remove unneeded comments in go2

* mizushutter macro names

* remove PARAMS_GET_S, rework ishi switch flag handling

* actually remove PARAMS_GET_S

* remove PARAMS_GET2_S

* PARAMS_GET_U and PARAMS_GET_S

* format

* fix merge

* format

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
Tharo 2024-08-14 20:29:43 +01:00 committed by GitHub
parent 137e0d2a10
commit eaf955ad22
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GPG key ID: B5690EEEBB952194
200 changed files with 1113 additions and 1045 deletions

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@ -65,7 +65,7 @@ void ShotSun_Init(Actor* thisx, PlayState* play) {
// "Ocarina secret occurrence"
PRINTF("%d ---- オカリナの秘密発生!!!!!!!!!!!!!\n", this->actor.params);
params = this->actor.params & 0xFF;
params = PARAMS_GET_U(this->actor.params, 0, 8);
if (params == 0x40 || params == 0x41) {
this->fairySpawnerState = SPAWNER_OUT_OF_RANGE;
this->actor.flags |= ACTOR_FLAG_4;
@ -82,7 +82,7 @@ void ShotSun_Init(Actor* thisx, PlayState* play) {
void ShotSun_Destroy(Actor* thisx, PlayState* play) {
ShotSun* this = (ShotSun*)thisx;
s32 params = this->actor.params & 0xFF;
s32 params = PARAMS_GET_U(this->actor.params, 0, 8);
if (params != 0x40 && params != 0x41) {
Collider_DestroyCylinder(play, &this->collider);
@ -90,7 +90,7 @@ void ShotSun_Destroy(Actor* thisx, PlayState* play) {
}
void ShotSun_SpawnFairy(ShotSun* this, PlayState* play) {
s32 params = this->actor.params & 0xFF;
s32 params = PARAMS_GET_U(this->actor.params, 0, 8);
s32 fairyType;
if (this->timer > 0) {
@ -128,7 +128,7 @@ void ShotSun_TriggerFairy(ShotSun* this, PlayState* play) {
void ShotSun_UpdateFairySpawner(ShotSun* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s32 pad;
s32 params = this->actor.params & 0xFF;
s32 params = PARAMS_GET_U(this->actor.params, 0, 8);
if (Math3D_Vec3fDistSq(&this->actor.world.pos, &player->actor.world.pos) > SQ(150.0f)) {
this->fairySpawnerState = SPAWNER_OUT_OF_RANGE;