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6802960a77
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2 changed files with 59 additions and 18 deletions
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@ -19,6 +19,11 @@ void EnIk_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnIk_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnIk_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80A74714(EnIk* this);
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void func_80A7492C(EnIk* this, GlobalContext* globalCtx);
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void func_80A75FA0(Actor* thisx, GlobalContext* globalCtx);
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void func_80A76798(Actor* thisx, GlobalContext* globalCtx);
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void func_80A77844(EnIk* this, GlobalContext* globalCtx);
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void func_80A77AEC(EnIk* this, GlobalContext* globalCtx);
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void func_80A77B0C(EnIk* this, GlobalContext* globalCtx);
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void func_80A77B3C(EnIk* this, GlobalContext* globalCtx);
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@ -27,25 +32,20 @@ void func_80A774BC(EnIk* this, GlobalContext* globalCtx);
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void func_80A774F8(EnIk* this, GlobalContext* globalCtx);
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void func_80A77ED0(EnIk* this, GlobalContext* globalCtx);
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void func_80A77EDC(EnIk* this, GlobalContext* globalCtx);
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void func_80A77844(EnIk* this, GlobalContext* globalCtx);
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void func_80A74398(Actor* thisx, GlobalContext* globalCtx);
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void func_80A74714(EnIk* this);
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void func_80A7489C(EnIk* this);
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void func_80A7492C(EnIk* this, GlobalContext* globalCtx);
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void func_80A75FA0(Actor* thisx, GlobalContext* globalCtx);
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void func_80A76798(Actor* thisx, GlobalContext* globalCtx);
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void func_80A780D0(EnIk* this, GlobalContext* globalCtx);
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void func_80A77148(EnIk* this);
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void func_80A77158(EnIk* this, GlobalContext* globalCtx);
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void func_80A771E4(EnIk* this);
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void func_80A78160(EnIk* this, GlobalContext* globalCtx);
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s32 EnIk_OverrideLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor);
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void EnIk_PostLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor);
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s32 EnIk_OverrideLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor);
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void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor);
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void func_80A7735C(EnIk* this, GlobalContext* globalCtx);
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void func_80A77434(EnIk* this, GlobalContext* globalCtx);
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void func_80A77474(EnIk* this, GlobalContext* globalCtx);
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s32 EnIk_OverrideLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor);
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void EnIk_PostLimbDraw3(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor);
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s32 EnIk_OverrideLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor);
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void EnIk_PostLimbDraw2(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor);
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s32 EnIk_OverrideLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* actor);
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void EnIk_PostLimbDraw1(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* actor);
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extern UNK_TYPE D_02003F80;
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extern AnimationHeader D_0600C114;
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@ -415,9 +415,49 @@ void func_80A77844(EnIk* this, GlobalContext* globalCtx) {
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CLOSE_DISPS(gfxCtx, "../z_en_ik_inAwake.c", 345);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A779DC.s")
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void func_80A779DC(EnIk* this, GlobalContext* globalCtx) {
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CsCmdActorAction* npcAction = EnIk_GetNpcAction(globalCtx, 4);
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u32 action;
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u32 currentNpcAction;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A77AEC.s")
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if (npcAction != NULL) {
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action = npcAction->action;
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currentNpcAction = this->npcAction;
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if (action != currentNpcAction) {
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switch (action - 1) {
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case 0:
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func_80A77148(this);
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break;
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case 1:
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func_80A77158(this, globalCtx);
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break;
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case 2:
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func_80A771E4(this);
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break;
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case 3:
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func_80A78160(this, globalCtx);
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break;
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case 4:
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func_80A7735C(this, globalCtx);
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break;
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case 5:
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func_80A77434(this, globalCtx);
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break;
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case 6:
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func_80A77474(this, globalCtx);
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break;
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default:
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osSyncPrintf("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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}
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this->npcAction = action;
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}
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}
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}
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void func_80A77AEC(EnIk* this, GlobalContext* globalCtx) {
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func_80A779DC(this, globalCtx);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Ik/func_80A77B0C.s")
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@ -27,7 +27,8 @@ typedef struct EnIk {
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/* 0x04C4 */ s32 blureIdx;
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/* 0x04C8 */ s32 action;
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/* 0x04CC */ s32 drawMode;
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/* 0x04D0 */ char unk_4D0[0x0C];
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/* 0x04D0 */ u32 npcAction;
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/* 0x04D4 */ char unk_4D4[0x08];
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} EnIk; // size = 0x04DC
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extern const ActorInit En_Ik_InitVars;
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