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use explicit scene layer names instead of numbers
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1 changed files with 4 additions and 4 deletions
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@ -501,15 +501,15 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
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if (!IS_DAY) {
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if (!LINK_IS_ADULT) {
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entranceIndex = play->nextEntranceIndex + 1;
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entranceIndex = play->nextEntranceIndex + SCENE_LAYER_CHILD_NIGHT;
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} else {
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entranceIndex = play->nextEntranceIndex + 3;
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entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_NIGHT;
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}
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} else {
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if (!LINK_IS_ADULT) {
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entranceIndex = play->nextEntranceIndex;
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entranceIndex = play->nextEntranceIndex; // SCENE_LAYER_CHILD_DAY
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} else {
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entranceIndex = play->nextEntranceIndex + 2;
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entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_DAY;
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}
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}
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