diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 368c8f2e61..a0766c4fe4 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -75,15 +75,15 @@ typedef struct SpecialRespawnInfo { } SpecialRespawnInfo; // size = 0x10 typedef enum AnimSfxType { - /* 1 */ ANIMSFX_TYPE_1 = 1, - /* 2 */ ANIMSFX_TYPE_2, - /* 3 */ ANIMSFX_TYPE_3, - /* 4 */ ANIMSFX_TYPE_4, - /* 5 */ ANIMSFX_TYPE_5, - /* 6 */ ANIMSFX_TYPE_6, - /* 7 */ ANIMSFX_TYPE_7, - /* 8 */ ANIMSFX_TYPE_8, - /* 9 */ ANIMSFX_TYPE_9 + /* 1 */ ANIMSFX_TYPE_GENERAL = 1, + /* 2 */ ANIMSFX_TYPE_FLOOR, + /* 3 */ ANIMSFX_TYPE_FLOOR_BY_AGE, + /* 4 */ ANIMSFX_TYPE_VOICE, + /* 5 */ ANIMSFX_TYPE_LANDING, // `AnimSfxEntry.sfxId` is ignored. Adjusted for Iron Boots if needed. + /* 6 */ ANIMSFX_TYPE_RUNNING, // `AnimSfxEntry.sfxId` is ignored. Adjusted for Iron Boots if needed. + /* 7 */ ANIMSFX_TYPE_JUMPING, // `AnimSfxEntry.sfxId` is ignored. Adjusted for Iron Boots if needed. + /* 8 */ ANIMSFX_TYPE_WALKING, // `AnimSfxEntry.sfxId` is ignored. Adjusted for Iron Boots if needed. + /* 9 */ ANIMSFX_TYPE_UNKNOWN // `AnimSfxEntry.sfxId` is ignored. Only used in the intro cutscene. } AnimSfxType; #define ANIMSFX_SHIFT_TYPE(type) ((type) << 11) @@ -1131,53 +1131,55 @@ static LinkAnimationHeader* D_80853D7C[][2] = { }; static AnimSfxEntry D_80853DEC[] = { - { NA_SE_VO_LI_SNEEZE, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 8) }, + { NA_SE_VO_LI_SNEEZE, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 8) }, }; static AnimSfxEntry D_80853DF0[] = { - { NA_SE_VO_LI_SWEAT, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 18) }, + { NA_SE_VO_LI_SWEAT, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 18) }, }; static AnimSfxEntry D_80853DF4[] = { - { NA_SE_VO_LI_BREATH_REST, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 13) }, + { NA_SE_VO_LI_BREATH_REST, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 13) }, }; static AnimSfxEntry D_80853DF8[] = { - { NA_SE_VO_LI_BREATH_REST, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 10) }, + { NA_SE_VO_LI_BREATH_REST, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 10) }, }; static AnimSfxEntry D_80853DFC[] = { - { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 44) }, { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 48) }, - { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 52) }, { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 56) }, - { NA_SE_PL_CALM_HIT, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 60) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 44) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 48) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 52) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 56) }, + { NA_SE_PL_CALM_HIT, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 60) }, }; static AnimSfxEntry D_80853E10[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 25) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 30) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 44) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 48) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 52) }, { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_8, 56) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 25) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 30) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 44) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 48) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 52) }, { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 56) }, }; static AnimSfxEntry D_80853E28[] = { - { NA_SE_IT_SHIELD_POSTURE, ANIMSFX_DATA(ANIMSFX_TYPE_1, 16) }, - { NA_SE_IT_SHIELD_POSTURE, ANIMSFX_DATA(ANIMSFX_TYPE_1, 20) }, - { NA_SE_IT_SHIELD_POSTURE, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 70) }, + { NA_SE_IT_SHIELD_POSTURE, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 16) }, + { NA_SE_IT_SHIELD_POSTURE, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 20) }, + { NA_SE_IT_SHIELD_POSTURE, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 70) }, }; static AnimSfxEntry D_80853E34[] = { - { NA_SE_IT_HAMMER_SWING, ANIMSFX_DATA(ANIMSFX_TYPE_1, 10) }, - { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_4, 10) }, - { NA_SE_IT_SWORD_SWING, ANIMSFX_DATA(ANIMSFX_TYPE_1, 22) }, - { NA_SE_VO_LI_SWORD_N, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 22) }, + { NA_SE_IT_HAMMER_SWING, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 10) }, + { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 10) }, + { NA_SE_IT_SWORD_SWING, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 22) }, + { NA_SE_VO_LI_SWORD_N, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 22) }, }; static AnimSfxEntry D_80853E44[] = { - { NA_SE_IT_SWORD_SWING, ANIMSFX_DATA(ANIMSFX_TYPE_1, 39) }, - { NA_SE_VO_LI_SWORD_N, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 39) }, + { NA_SE_IT_SWORD_SWING, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 39) }, + { NA_SE_VO_LI_SWORD_N, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 39) }, }; static AnimSfxEntry D_80853E4C[] = { - { NA_SE_VO_LI_RELAX, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 20) }, + { NA_SE_VO_LI_RELAX, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 20) }, }; static AnimSfxEntry* D_80853E50[] = { @@ -1759,7 +1761,7 @@ void Player_RequestRumble(Player* this, s32 sourceStrength, s32 duration, s32 de } } -void func_80832698(Player* this, u16 sfxId) { +void Player_PlayVoiceSfx(Player* this, u16 sfxId) { if (this->actor.category == ACTORCAT_PLAYER) { Player_PlaySfx(this, sfxId + this->ageProperties->unk_92); } else { @@ -1777,53 +1779,53 @@ void func_808326F0(Player* this) { } } -u16 func_8083275C(Player* this, u16 sfxId) { +u16 Player_ApplyFloorSfxOffset(Player* this, u16 sfxId) { return sfxId + this->floorSfxOffset; } -void func_80832770(Player* this, u16 sfxId) { - Player_PlaySfx(this, func_8083275C(this, sfxId)); +void Player_PlayFloorSfx(Player* this, u16 sfxId) { + Player_PlaySfx(this, Player_ApplyFloorSfxOffset(this, sfxId)); } -u16 func_808327A4(Player* this, u16 sfxId) { +u16 Player_ApplyFloorAndAgeSfxOffsets(Player* this, u16 sfxId) { return sfxId + this->floorSfxOffset + this->ageProperties->unk_94; } -void func_808327C4(Player* this, u16 sfxId) { - Player_PlaySfx(this, func_808327A4(this, sfxId)); +void Player_PlayFloorSfxByAge(Player* this, u16 sfxId) { + Player_PlaySfx(this, Player_ApplyFloorAndAgeSfxOffsets(this, sfxId)); } -void func_808327F8(Player* this, f32 arg1) { +void Player_PlaySteppingSfx(Player* this, f32 pitchAdjustment) { s32 sfxId; if (this->currentBoots == PLAYER_BOOTS_IRON) { sfxId = NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_IRON_BOOTS; } else { - sfxId = func_808327A4(this, NA_SE_PL_WALK_GROUND); + sfxId = Player_ApplyFloorAndAgeSfxOffsets(this, NA_SE_PL_WALK_GROUND); } - func_800F4010(&this->actor.projectedPos, sfxId, arg1); + func_800F4010(&this->actor.projectedPos, sfxId, pitchAdjustment); } -void func_80832854(Player* this) { +void Player_PlayJumpingSfx(Player* this) { s32 sfxId; if (this->currentBoots == PLAYER_BOOTS_IRON) { sfxId = NA_SE_PL_JUMP + SURFACE_SFX_OFFSET_IRON_BOOTS; } else { - sfxId = func_808327A4(this, NA_SE_PL_JUMP); + sfxId = Player_ApplyFloorAndAgeSfxOffsets(this, NA_SE_PL_JUMP); } Player_PlaySfx(this, sfxId); } -void func_808328A0(Player* this) { +void Player_PlayLandingSfx(Player* this) { s32 sfxId; if (this->currentBoots == PLAYER_BOOTS_IRON) { sfxId = NA_SE_PL_LAND + SURFACE_SFX_OFFSET_IRON_BOOTS; } else { - sfxId = func_808327A4(this, NA_SE_PL_LAND); + sfxId = Player_ApplyFloorAndAgeSfxOffsets(this, NA_SE_PL_LAND); } Player_PlaySfx(this, sfxId); @@ -1855,23 +1857,23 @@ void Player_ProcessAnimSfxList(Player* this, AnimSfxEntry* entry) { s32 type = ANIMSFX_GET_TYPE(absData); if (LinkAnimation_OnFrame(&this->skelAnime, fabsf(ANIMSFX_GET_FRAME(absData)))) { - if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_1)) { + if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_GENERAL)) { Player_PlaySfx(this, entry->sfxId); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_2)) { - func_80832770(this, entry->sfxId); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_3)) { - func_808327C4(this, entry->sfxId); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_4)) { - func_80832698(this, entry->sfxId); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_5)) { - func_808328A0(this); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_6)) { - func_808327F8(this, 6.0f); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_7)) { - func_80832854(this); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_8)) { - func_808327F8(this, 0.0f); - } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_9)) { + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_FLOOR)) { + Player_PlayFloorSfx(this, entry->sfxId); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_FLOOR_BY_AGE)) { + Player_PlayFloorSfxByAge(this, entry->sfxId); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_VOICE)) { + Player_PlayVoiceSfx(this, entry->sfxId); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_LANDING)) { + Player_PlayLandingSfx(this); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_RUNNING)) { + Player_PlaySteppingSfx(this, 6.0f); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_JUMPING)) { + Player_PlayJumpingSfx(this); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_WALKING)) { + Player_PlaySteppingSfx(this, 0.0f); + } else if (type == ANIMSFX_SHIFT_TYPE(ANIMSFX_TYPE_UNKNOWN)) { func_800F4010(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD + this->ageProperties->unk_94, 0.0f); } @@ -2304,7 +2306,7 @@ void func_80833A20(Player* this, s32 newMeleeWeaponState) { if (!((this->meleeWeaponAnimation >= PLAYER_MWA_FLIPSLASH_START) && (this->meleeWeaponAnimation <= PLAYER_MWA_JUMPSLASH_FINISH))) { - func_80832698(this, voiceSfx); + Player_PlayVoiceSfx(this, voiceSfx); } } @@ -3109,7 +3111,7 @@ s32 func_808359FC(Player* this, PlayState* play) { } this->unk_A73 = 4; Player_PlaySfx(this, NA_SE_IT_BOOMERANG_THROW); - func_80832698(this, NA_SE_VO_LI_SWORD_N); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N); } } @@ -3126,7 +3128,7 @@ s32 func_80835B60(Player* this, PlayState* play) { LinkAnimation_PlayOnce(play, &this->upperSkelAnime, &gPlayerAnim_link_boom_catch); func_808357E8(this, gPlayerLeftHandBoomerangDLs); Player_PlaySfx(this, NA_SE_PL_CATCH_BOOMERANG); - func_80832698(this, NA_SE_VO_LI_SWORD_N); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N); return true; } @@ -3345,7 +3347,7 @@ void func_80836448(PlayState* play, Player* this, LinkAnimationHeader* anim) { } func_80832224(this); - func_80832698(this, NA_SE_VO_LI_DOWN); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DOWN); if (this->actor.category == ACTORCAT_PLAYER) { Audio_SetBgmVolumeOffDuringFanfare(); @@ -3405,7 +3407,7 @@ s32 Player_UpdateUpperBody(Player* this, PlayState* play) { this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND; this->hoverBootsTimer = 0; this->unk_6AE |= 0x43; - func_80832698(this, NA_SE_VO_LI_LASH); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_LASH); return true; } @@ -4238,7 +4240,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, Player_RequestRumble(this, 255, 10, 40, 0); Player_PlaySfx(this, NA_SE_PL_FREEZE_S); - func_80832698(this, NA_SE_VO_LI_FREEZE); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FREEZE); } else if (arg2 == 4) { Player_SetupAction(play, this, Player_Action_8084FBF4, 0); @@ -4259,7 +4261,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, anim = &gPlayerAnim_link_swimer_swim_hit; - func_80832698(this, NA_SE_VO_LI_DAMAGE_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S); } else if ((arg2 == 1) || (arg2 == 2) || !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) || (this->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21))) { Player_SetupAction(play, this, Player_Action_8084377C, 0); @@ -4277,7 +4279,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, this->actor.velocity.y = 6.0f; Player_AnimChangeFreeze(play, this, GET_PLAYER_ANIM(PLAYER_ANIMGROUP_damage_run, this->modelAnimType)); - func_80832698(this, NA_SE_VO_LI_DAMAGE_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S); } else { this->actor.speed = arg3; this->speedXZ = arg3; @@ -4290,9 +4292,9 @@ void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, } if ((this->actor.category != ACTORCAT_PLAYER) && (this->actor.colChkInfo.health == 0)) { - func_80832698(this, NA_SE_VO_BL_DOWN); + Player_PlayVoiceSfx(this, NA_SE_VO_BL_DOWN); } else { - func_80832698(this, NA_SE_VO_LI_FALL_L); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FALL_L); } } @@ -4302,7 +4304,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, if ((this->speedXZ > 4.0f) && !func_8008E9C4(this)) { this->unk_890 = 20; Player_RequestRumble(this, 120, 20, 10, 0); - func_80832698(this, NA_SE_VO_LI_DAMAGE_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S); return; } @@ -4329,7 +4331,7 @@ void func_80837C0C(PlayState* play, Player* this, s32 arg2, f32 arg3, f32 arg4, anim = *sp28; - func_80832698(this, NA_SE_VO_LI_DAMAGE_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S); } this->actor.shape.rot.y += arg5; @@ -4386,7 +4388,7 @@ void func_80838280(Player* this) { if (this->actor.colChkInfo.acHitEffect == 1) { func_8083821C(this); } - func_80832698(this, NA_SE_VO_LI_FALL_L); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FALL_L); } void func_808382BC(Player* this) { @@ -4410,7 +4412,7 @@ s32 func_808382DC(Player* this, PlayState* play) { if (sp68 || (this->actor.bgCheckFlags & BGCHECKFLAG_CRUSHED) || (sFloorType == FLOOR_TYPE_9) || (this->stateFlags2 & PLAYER_STATE2_31)) { - func_80832698(this, NA_SE_VO_LI_DAMAGE_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S); if (sp68) { Play_TriggerRespawn(play); @@ -4438,7 +4440,7 @@ s32 func_808382DC(Player* this, PlayState* play) { Play_TriggerVoidOut(play); } - func_80832698(this, NA_SE_VO_LI_TAKEN_AWAY); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_TAKEN_AWAY); play->haltAllActors = true; Sfx_PlaySfxCentered(NA_SE_OC_ABYSS); } else if ((this->unk_8A1 != 0) && ((this->unk_8A1 >= 2) || (this->invincibilityTimer == 0))) { @@ -4564,8 +4566,8 @@ void func_80838940(Player* this, LinkAnimationHeader* anim, f32 arg2, PlayState* this->hoverBootsTimer = 0; this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND; - func_80832854(this); - func_80832698(this, sfxId); + Player_PlayJumpingSfx(this); + Player_PlayVoiceSfx(this, sfxId); this->stateFlags1 |= PLAYER_STATE1_18; } @@ -4698,7 +4700,7 @@ s32 func_80838FB8(PlayState* play, Player* this) { if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (this->stateFlags1 & PLAYER_STATE1_31)) { func_80838F5C(play, this); Player_AnimPlayLoop(play, this, &gPlayerAnim_link_normal_landing_wait); - func_80832698(this, NA_SE_VO_LI_FALL_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FALL_S); Sfx_PlaySfxCentered2(NA_SE_OC_SECRET_WARP_IN); return 1; } @@ -5378,7 +5380,7 @@ s32 func_8083A6AC(Player* this, PlayState* play) { } Player_PlaySfx(this, NA_SE_PL_SLIPDOWN); - func_80832698(this, NA_SE_VO_LI_HANG); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_HANG); return 1; } } @@ -5858,8 +5860,8 @@ void func_8083BA90(PlayState* play, Player* this, s32 arg2, f32 xzSpeed, f32 yVe this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND; this->hoverBootsTimer = 0; - func_80832854(this); - func_80832698(this, NA_SE_VO_LI_SWORD_L); + Player_PlayJumpingSfx(this); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_L); } s32 func_8083BB20(Player* this) { @@ -6140,7 +6142,7 @@ s32 func_8083C6B8(PlayState* play, Player* this) { Player_AnimPlayOnceAdjusted(play, this, D_80854554[this->av2.actionVar2].unk_00); Player_PlaySfx(this, NA_SE_IT_SWORD_SWING); - func_80832698(this, NA_SE_VO_LI_AUTO_JUMP); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_AUTO_JUMP); return 1; } @@ -6441,7 +6443,7 @@ void func_8083D36C(PlayState* play, Player* this) { Player_PlaySfx(this, NA_SE_EV_DIVE_INTO_WATER); if (this->fallDistance > 800.0f) { - func_80832698(this, NA_SE_VO_LI_CLIMB_END); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_CLIMB_END); } } } @@ -7383,7 +7385,7 @@ s32 func_8083FBC0(Player* this, PlayState* play) { } func_8083FB7C(this, play); - func_80832698(this, NA_SE_VO_LI_AUTO_JUMP); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_AUTO_JUMP); return true; } @@ -7527,7 +7529,7 @@ void func_8084029C(Player* this, f32 arg1) { (this->hoverBootsTimer != 0)) { func_8002F8F0(&this->actor, NA_SE_PL_HOBBERBOOTS_LV - SFX_FLAG); } else if (func_8084021C(this->unk_868, arg1, 29.0f, 10.0f) || func_8084021C(this->unk_868, arg1, 29.0f, 24.0f)) { - func_808327F8(this, this->speedXZ); + Player_PlaySteppingSfx(this, this->speedXZ); if (this->speedXZ > 4.0f) { this->stateFlags2 |= PLAYER_STATE2_3; } @@ -7836,7 +7838,7 @@ void Player_Action_80840DE4(Player* this, PlayState* play) { LinkAnimation_Update(play, &this->skelAnime); if (LinkAnimation_OnFrame(&this->skelAnime, 0.0f) || LinkAnimation_OnFrame(&this->skelAnime, frames * 0.5f)) { - func_808327F8(this, this->speedXZ); + Player_PlaySteppingSfx(this, this->speedXZ); } if (!Player_TryActionChangeList(play, this, sActionChangeList3, true)) { @@ -8766,12 +8768,12 @@ void Player_Action_8084377C(Player* this, PlayState* play) { Player_AnimPlayOnce(play, this, (this->yaw != this->actor.shape.rot.y) ? &gPlayerAnim_link_normal_front_downB : &gPlayerAnim_link_normal_back_downB); - func_80832698(this, NA_SE_VO_LI_FREEZE); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FREEZE); } } if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) { - func_80832770(this, NA_SE_PL_BOUND); + Player_PlayFloorSfx(this, NA_SE_PL_BOUND); } } @@ -8797,8 +8799,8 @@ void Player_Action_80843954(Player* this, PlayState* play) { } static AnimSfxEntry D_808545DC[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 20) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_8, 30) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 20) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 30) }, }; void Player_Action_80843A38(Player* this, PlayState* play) { @@ -8861,10 +8863,10 @@ void func_80843AE8(PlayState* play, Player* this) { } static AnimSfxEntry D_808545F0[] = { - { NA_SE_PL_BOUND, ANIMSFX_DATA(ANIMSFX_TYPE_2, 60) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 140) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 164) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_8, 170) }, + { NA_SE_PL_BOUND, ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 60) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 140) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 164) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 170) }, }; void Player_Action_80843CEC(Player* this, PlayState* play) { @@ -8889,13 +8891,13 @@ void Player_Action_80843CEC(Player* this, PlayState* play) { Player_ProcessAnimSfxList(this, D_808545F0); } else if (this->skelAnime.animation == &gPlayerAnim_link_normal_electric_shock_end) { if (LinkAnimation_OnFrame(&this->skelAnime, 88.0f)) { - func_80832770(this, NA_SE_PL_BOUND); + Player_PlayFloorSfx(this, NA_SE_PL_BOUND); } } } void func_80843E14(Player* this, u16 sfxId) { - func_80832698(this, sfxId); + Player_PlayVoiceSfx(this, sfxId); if ((this->heldActor != NULL) && (this->heldActor->id == ACTOR_EN_RU1)) { Actor_PlaySfx(this->heldActor, NA_SE_VO_RT_FALL); @@ -8941,7 +8943,7 @@ s32 func_80843E64(PlayState* play, Player* this) { Player_RequestRumble(this, impactInfo->rumbleStrength, impactInfo->rumbleDuration, impactInfo->rumbleDecreaseRate, 0); Player_PlaySfx(this, NA_SE_PL_BODY_HIT); - func_80832698(this, impactInfo->sfxId); + Player_PlayVoiceSfx(this, impactInfo->sfxId); return impactIndex + 1; } @@ -8956,11 +8958,11 @@ s32 func_80843E64(PlayState* play, Player* this) { Player_RequestRumble(this, (u8)sp34, (u8)(sp34 * 0.1f), (u8)sp34, 0); if (sFloorType == FLOOR_TYPE_6) { - func_80832698(this, NA_SE_VO_LI_CLIMB_END); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_CLIMB_END); } } - func_808328A0(this); + Player_PlayLandingSfx(this); return 0; } @@ -8974,7 +8976,7 @@ void func_8084409C(PlayState* play, Player* this, f32 speedXZ, f32 velocityY) { heldActor->velocity.y = velocityY; func_80834644(play, this); Player_PlaySfx(this, NA_SE_PL_THROW); - func_80832698(this, NA_SE_VO_LI_SWORD_N); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N); } } @@ -9041,9 +9043,9 @@ void Player_Action_8084411C(Player* this, PlayState* play) { (70.0f * this->ageProperties->unk_08))) { AnimTaskQueue_DisableTransformTasksForGroup(play); if (this->stateFlags1 & PLAYER_STATE1_2) { - func_80832698(this, NA_SE_VO_LI_HOOKSHOT_HANG); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_HOOKSHOT_HANG); } else { - func_80832698(this, NA_SE_VO_LI_HANG); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_HANG); } this->actor.world.pos.y += this->yDistToLedge; func_8083A5C4(play, this, this->actor.wallPoly, this->distToInteractWall, @@ -9096,10 +9098,10 @@ void Player_Action_8084411C(Player* this, PlayState* play) { } static AnimSfxEntry D_8085460C[] = { - { NA_SE_VO_LI_SWORD_N, ANIMSFX_DATA(ANIMSFX_TYPE_4, 1) }, - { NA_SE_PL_WALK_GROUND, ANIMSFX_DATA(ANIMSFX_TYPE_3, 6) }, - { NA_SE_PL_ROLL, ANIMSFX_DATA(ANIMSFX_TYPE_1, 6) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_5, 18) }, + { NA_SE_VO_LI_SWORD_N, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 1) }, + { NA_SE_PL_WALK_GROUND, ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR_BY_AGE, 6) }, + { NA_SE_PL_ROLL, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 6) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 18) }, }; void Player_Action_80844708(Player* this, PlayState* play) { @@ -9153,7 +9155,7 @@ void Player_Action_80844708(Player* this, PlayState* play) { Player_RequestQuake(play, 33267, 3, 12); Player_RequestRumble(this, 255, 20, 150, 0); Player_PlaySfx(this, NA_SE_PL_BODY_HIT); - func_80832698(this, NA_SE_VO_LI_CLIMB_END); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_CLIMB_END); this->av2.actionVar2 = 1; return; } @@ -9222,7 +9224,7 @@ void Player_Action_80844AF4(Player* this, PlayState* play) { this->meleeWeaponAnimation += 2; func_80837948(play, this, this->meleeWeaponAnimation); this->unk_845 = 3; - func_808328A0(this); + Player_PlayLandingSfx(this); } } } @@ -9516,13 +9518,13 @@ void Player_Action_80845668(Player* this, PlayState* play) { } if (LinkAnimation_OnFrame(&this->skelAnime, temp3)) { - func_808328A0(this); - func_80832698(this, NA_SE_VO_LI_CLIMB_END); + Player_PlayLandingSfx(this); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_CLIMB_END); } if ((this->skelAnime.animation == &gPlayerAnim_link_normal_100step_up) || (this->skelAnime.curFrame > 5.0f)) { if (this->av2.actionVar2 == 0) { - func_80832854(this); + Player_PlayJumpingSfx(this); this->av2.actionVar2 = 1; } Math_StepToF(&this->actor.shape.yOffset, 0.0f, 150.0f); @@ -9738,8 +9740,8 @@ void Player_Action_80846050(Player* this, PlayState* play) { } static AnimSfxEntry D_8085461C[] = { - { NA_SE_VO_LI_SWORD_L, ANIMSFX_DATA(ANIMSFX_TYPE_4, 49) }, - { NA_SE_VO_LI_SWORD_N, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 230) }, + { NA_SE_VO_LI_SWORD_L, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 49) }, + { NA_SE_VO_LI_SWORD_N, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 230) }, }; void Player_Action_80846120(Player* this, PlayState* play) { @@ -9781,7 +9783,7 @@ void Player_Action_80846260(Player* this, PlayState* play) { this->actor.child = interactRangeActor; interactRangeActor->parent = &this->actor; } else if (LinkAnimation_OnFrame(&this->skelAnime, 25.0f)) { - func_80832698(this, NA_SE_VO_LI_SWORD_L); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_L); } } else if (CHECK_BTN_ANY(sControlInput->press.button, BTN_A | BTN_B | BTN_CLEFT | BTN_CRIGHT | BTN_CDOWN)) { Player_SetupAction(play, this, Player_Action_80846358, 1); @@ -9803,7 +9805,7 @@ void Player_Action_80846358(Player* this, PlayState* play) { heldActor->velocity.y = 20.0f; func_80834644(play, this); Player_PlaySfx(this, NA_SE_PL_THROW); - func_80832698(this, NA_SE_VO_LI_SWORD_N); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N); } } @@ -9819,7 +9821,7 @@ void Player_Action_80846408(Player* this, PlayState* play) { if (this->av2.actionVar2 == 0) { func_8083A098(this, &gPlayerAnim_link_normal_nocarry_free_end, play); this->stateFlags1 &= ~PLAYER_STATE1_11; - func_80832698(this, NA_SE_VO_LI_DAMAGE_S); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DAMAGE_S); } } } @@ -11999,8 +12001,8 @@ void func_8084B840(PlayState* play, Player* this, f32 arg2) { } static AnimSfxEntry D_80854870[] = { - { NA_SE_PL_SLIP, ANIMSFX_DATA(ANIMSFX_TYPE_2, 3) }, - { NA_SE_PL_SLIP, -ANIMSFX_DATA(ANIMSFX_TYPE_2, 21) }, + { NA_SE_PL_SLIP, ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 3) }, + { NA_SE_PL_SLIP, -ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 21) }, }; void Player_Action_8084B898(Player* this, PlayState* play) { @@ -12010,7 +12012,7 @@ void Player_Action_8084B898(Player* this, PlayState* play) { this->av2.actionVar2 = 1; } else if (this->av2.actionVar2 == 0) { if (LinkAnimation_OnFrame(&this->skelAnime, 11.0f)) { - func_80832698(this, NA_SE_VO_LI_PUSH); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_PUSH); } } @@ -12040,8 +12042,8 @@ void Player_Action_8084B898(Player* this, PlayState* play) { } static AnimSfxEntry D_80854878[] = { - { NA_SE_PL_SLIP, ANIMSFX_DATA(ANIMSFX_TYPE_2, 4) }, - { NA_SE_PL_SLIP, -ANIMSFX_DATA(ANIMSFX_TYPE_2, 24) }, + { NA_SE_PL_SLIP, ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 4) }, + { NA_SE_PL_SLIP, -ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 24) }, }; static Vec3f D_80854880 = { 0.0f, 26.0f, -40.0f }; @@ -12056,7 +12058,7 @@ void Player_Action_8084B9E4(Player* this, PlayState* play) { } else { if (this->av2.actionVar2 == 0) { if (LinkAnimation_OnFrame(&this->skelAnime, 11.0f)) { - func_80832698(this, NA_SE_VO_LI_PUSH); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_PUSH); } if (!OOT_DEBUG) {} } else { @@ -12124,7 +12126,7 @@ void Player_Action_8084BBE4(Player* this, PlayState* play) { } if (LinkAnimation_OnFrame(&this->skelAnime, temp)) { - func_80832770(this, NA_SE_PL_WALK_GROUND); + Player_PlayFloorSfx(this, NA_SE_PL_WALK_GROUND); if (this->skelAnime.animation == &gPlayerAnim_link_normal_fall) { this->av1.actionVar1 = 1; } else { @@ -12170,11 +12172,11 @@ void Player_Action_8084BDFC(Player* this, PlayState* play) { } if (LinkAnimation_OnFrame(&this->skelAnime, this->skelAnime.endFrame - 6.0f)) { - func_808328A0(this); + Player_PlayLandingSfx(this); } else if (LinkAnimation_OnFrame(&this->skelAnime, this->skelAnime.endFrame - 34.0f)) { this->stateFlags1 &= ~(PLAYER_STATE1_13 | PLAYER_STATE1_14); Player_PlaySfx(this, NA_SE_PL_CLIMB_CLIFF); - func_80832698(this, NA_SE_VO_LI_CLIMB_END); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_CLIMB_END); } } @@ -12332,9 +12334,9 @@ static f32 D_80854898[] = { 10.0f, 20.0f }; static f32 D_808548A0[] = { 40.0f, 50.0f }; static AnimSfxEntry D_808548A8[] = { - { NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD, ANIMSFX_DATA(ANIMSFX_TYPE_1, 10) }, - { NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD, ANIMSFX_DATA(ANIMSFX_TYPE_1, 20) }, - { NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 30) }, + { NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 10) }, + { NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 20) }, + { NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_WOOD, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 30) }, }; void Player_Action_8084C5F8(Player* this, PlayState* play) { @@ -12375,17 +12377,17 @@ void Player_Action_8084C5F8(Player* this, PlayState* play) { // Most material and sfxOffsets share identical enum values, // so this will mostly result in the correct sfx played, but not in all cases, such as carpet and ice. this->floorSfxOffset = SurfaceType_GetMaterial(&play->colCtx, groundPoly, bgId); - func_808328A0(this); + Player_PlayLandingSfx(this); } } } static AnimSfxEntry D_808548B4[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 40) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 48) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 56) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 64) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 72) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 80) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 88) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 96) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 104) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 40) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 48) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 56) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 64) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 72) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 80) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 88) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 96) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 104) }, }; /** @@ -12416,11 +12418,11 @@ void Player_Action_8084C760(Player* this, PlayState* play) { } static AnimSfxEntry D_808548D8[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 10) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 18) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 26) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 34) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 52) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 60) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 68) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 76) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 84) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 10) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 18) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 26) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 34) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 52) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 60) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 68) }, { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 76) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 84) }, }; /** @@ -12570,10 +12572,14 @@ static u8 D_80854998[2][2] = { static Vec3s D_8085499C = { -69, 7146, -266 }; static AnimSfxEntry D_808549A4[] = { - { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 48) }, { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 58) }, - { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 68) }, { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 92) }, - { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 110) }, { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 126) }, - { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 132) }, { NA_SE_PL_CALM_PAT, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 136) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 48) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 58) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 68) }, + { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 92) }, + { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 110) }, + { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 126) }, + { NA_SE_PL_CALM_PAT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 132) }, + { NA_SE_PL_CALM_PAT, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 136) }, }; void Player_Action_8084CC98(Player* this, PlayState* play) { @@ -12682,7 +12688,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) { if (this->upperSkelAnime.animation == &gPlayerAnim_link_uma_stop_muti) { if (LinkAnimation_OnFrame(&this->upperSkelAnime, 23.0f)) { Player_PlaySfx(this, NA_SE_IT_LASH); - func_80832698(this, NA_SE_VO_LI_LASH); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_LASH); } AnimTaskQueue_AddCopy(play, this->skelAnime.limbCount, this->skelAnime.jointTable, @@ -12690,7 +12696,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) { } else { if (LinkAnimation_OnFrame(&this->upperSkelAnime, 10.0f)) { Player_PlaySfx(this, NA_SE_IT_LASH); - func_80832698(this, NA_SE_VO_LI_LASH); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_LASH); } AnimTaskQueue_AddCopyUsingMap(play, this->skelAnime.limbCount, this->skelAnime.jointTable, @@ -12751,9 +12757,9 @@ void Player_Action_8084CC98(Player* this, PlayState* play) { } static AnimSfxEntry D_808549C4[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_5, 0) }, - { NA_SE_PL_GET_OFF_HORSE, ANIMSFX_DATA(ANIMSFX_TYPE_1, 10) }, - { NA_SE_PL_SLIPDOWN, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 25) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 0) }, + { NA_SE_PL_GET_OFF_HORSE, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 10) }, + { NA_SE_PL_SLIPDOWN, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 25) }, }; void Player_Action_8084D3E4(Player* this, PlayState* play) { @@ -12778,16 +12784,16 @@ void Player_Action_8084D3E4(Player* this, PlayState* play) { Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_NORMAL0); if (this->mountSide < 0) { - D_808549C4[0].data = ANIMSFX_DATA(ANIMSFX_TYPE_5, 40); + D_808549C4[0].data = ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 40); } else { - D_808549C4[0].data = ANIMSFX_DATA(ANIMSFX_TYPE_5, 29); + D_808549C4[0].data = ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 29); } Player_ProcessAnimSfxList(this, D_808549C4); } } static AnimSfxEntry D_808549D0[] = { - { NA_SE_PL_SWIM, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 0) }, + { NA_SE_PL_SWIM, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 0) }, }; void func_8084D530(Player* this, f32* arg1, f32 arg2, s16 arg3) { @@ -12825,7 +12831,7 @@ void Player_Action_8084D610(Player* this, PlayState* play) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { func_8083A098(this, GET_PLAYER_ANIM(PLAYER_ANIMGROUP_short_landing, this->modelAnimType), play); - func_808328A0(this); + Player_PlayLandingSfx(this); } } else { Player_GetMovementSpeedAndYaw(this, &speedTarget, &yawTarget, SPEED_MODE_LINEAR, play); @@ -13100,7 +13106,7 @@ void Player_Action_8084E1EC(Player* this, PlayState* play) { func_80832340(play, this); func_80835EA4(play, 8); } else if (LinkAnimation_OnFrame(&this->skelAnime, 5.0f)) { - func_80832698(this, NA_SE_VO_LI_BREATH_DRINK); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_BREATH_DRINK); } } @@ -13202,17 +13208,17 @@ void Player_Action_8084E604(Player* this, PlayState* play) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_ARROW, this->bodyPartsPos[PLAYER_BODYPART_R_HAND].x, this->bodyPartsPos[PLAYER_BODYPART_R_HAND].y, this->bodyPartsPos[PLAYER_BODYPART_R_HAND].z, 4000, this->actor.shape.rot.y, 0, ARROW_NUT); - func_80832698(this, NA_SE_VO_LI_SWORD_N); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N); } func_8083721C(this); } static AnimSfxEntry D_808549E0[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_7, 87) }, - { NA_SE_VO_LI_CLIMB_END, ANIMSFX_DATA(ANIMSFX_TYPE_4, 87) }, - { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_4, 69) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_5, 123) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_JUMPING, 87) }, + { NA_SE_VO_LI_CLIMB_END, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 87) }, + { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 69) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 123) }, }; void Player_Action_8084E6D4(Player* this, PlayState* play) { @@ -13286,7 +13292,7 @@ void Player_Action_8084E6D4(Player* this, PlayState* play) { } static AnimSfxEntry D_808549F0[] = { - { NA_SE_IT_MASTER_SWORD_SWING, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 60) }, + { NA_SE_IT_MASTER_SWORD_SWING, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 60) }, }; void func_8084E988(Player* this) { @@ -13294,8 +13300,8 @@ void func_8084E988(Player* this) { } static AnimSfxEntry D_808549F4[] = { - { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_4, 5) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_5, 15) }, + { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 5) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 15) }, }; void Player_Action_8084E9AC(Player* this, PlayState* play) { @@ -13310,7 +13316,7 @@ void Player_Action_8084E9AC(Player* this, PlayState* play) { } } else { if (LINK_IS_ADULT && LinkAnimation_OnFrame(&this->skelAnime, 158.0f)) { - func_80832698(this, NA_SE_VO_LI_SWORD_N); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_N); return; } @@ -13373,9 +13379,9 @@ void Player_Action_8084EAC0(Player* this, PlayState* play) { this->av2.actionVar2 = 2; Player_UpdateBottleHeld(play, this, ITEM_BOTTLE_EMPTY, PLAYER_IA_BOTTLE); } - func_80832698(this, NA_SE_VO_LI_DRINK - SFX_FLAG); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_DRINK - SFX_FLAG); } else if ((this->av2.actionVar2 == 2) && LinkAnimation_OnFrame(&this->skelAnime, 29.0f)) { - func_80832698(this, NA_SE_VO_LI_BREATH_DRINK); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_BREATH_DRINK); } } @@ -13477,8 +13483,8 @@ static BottleDropInfo D_80854A28[] = { }; static AnimSfxEntry D_80854A34[] = { - { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_4, 38) }, - { NA_SE_EV_BOTTLE_CAP_OPEN, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 40) }, + { NA_SE_VO_LI_AUTO_JUMP, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 38) }, + { NA_SE_EV_BOTTLE_CAP_OPEN, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 40) }, }; void Player_Action_8084EFC0(Player* this, PlayState* play) { @@ -13502,7 +13508,7 @@ void Player_Action_8084EFC0(Player* this, PlayState* play) { } static AnimSfxEntry D_80854A3C[] = { - { NA_SE_PL_PUT_OUT_ITEM, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 30) }, + { NA_SE_PL_PUT_OUT_ITEM, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 30) }, }; void Player_Action_8084F104(Player* this, PlayState* play) { @@ -13661,7 +13667,7 @@ void Player_Action_8084F710(Player* this, PlayState* play) { if (this->av2.actionVar2 == 0) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { this->skelAnime.endFrame = this->skelAnime.animLength - 1.0f; - func_808328A0(this); + Player_PlayLandingSfx(this); this->av2.actionVar2 = 1; } } else { @@ -14160,25 +14166,25 @@ void Player_Action_808507F4(Player* this, PlayState* play) { } else if (this->av1.actionVar1 >= 0) { if (this->av2.actionVar2 == 0) { static AnimSfxEntry D_80854A80[] = { - { NA_SE_PL_SKIP, ANIMSFX_DATA(ANIMSFX_TYPE_1, 20) }, - { NA_SE_VO_LI_SWORD_N, ANIMSFX_DATA(ANIMSFX_TYPE_4, 20) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 26) }, + { NA_SE_PL_SKIP, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 20) }, + { NA_SE_VO_LI_SWORD_N, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 20) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 26) }, }; Player_ProcessAnimSfxList(this, D_80854A80); } else if (this->av2.actionVar2 == 1) { static AnimSfxEntry D_80854A8C[][2] = { { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 20) }, - { NA_SE_VO_LI_MAGIC_FROL, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 30) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 20) }, + { NA_SE_VO_LI_MAGIC_FROL, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 30) }, }, { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 20) }, - { NA_SE_VO_LI_MAGIC_NALE, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 44) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 20) }, + { NA_SE_VO_LI_MAGIC_NALE, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 44) }, }, { - { NA_SE_VO_LI_MAGIC_ATTACK, ANIMSFX_DATA(ANIMSFX_TYPE_4, 20) }, - { NA_SE_IT_SWORD_SWING_HARD, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 20) }, + { NA_SE_VO_LI_MAGIC_ATTACK, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 20) }, + { NA_SE_IT_SWORD_SWING_HARD, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 20) }, }, }; @@ -14278,22 +14284,22 @@ static void (*D_80854AA4[])(PlayState*, Player*, void*) = { }; static AnimSfxEntry D_80854AF0[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_5, 34) }, - { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 45) }, - { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_1, 51) }, - { NA_SE_PL_CALM_HIT, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 64) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 34) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 45) }, + { NA_SE_PL_CALM_HIT, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 51) }, + { NA_SE_PL_CALM_HIT, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 64) }, }; static AnimSfxEntry D_80854B00[] = { - { NA_SE_VO_LI_SURPRISE, ANIMSFX_DATA(ANIMSFX_TYPE_4, 3) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 15) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 24) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 30) }, - { NA_SE_VO_LI_FALL_L, -ANIMSFX_DATA(ANIMSFX_TYPE_4, 31) }, + { NA_SE_VO_LI_SURPRISE, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 3) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 15) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 24) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 30) }, + { NA_SE_VO_LI_FALL_L, -ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 31) }, }; static AnimSfxEntry D_80854B14[] = { - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 10) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 10) }, }; static struct_80854B18 D_80854B18[PLAYER_CSACTION_MAX] = { @@ -14727,8 +14733,8 @@ void func_80851688(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_80855188[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 42) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 48) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 42) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 48) }, }; void func_80851750(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14823,8 +14829,8 @@ static struct_808551A4 D_808551A4[] = { }; static AnimSfxEntry D_808551AC[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 29) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_8, 39) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 29) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 39) }, }; void func_80851A50(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14847,11 +14853,11 @@ void func_80851A50(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_PlaySfx(this, sp2C->unk_00); if (!LINK_IS_ADULT) { - func_80832698(this, sp2C->unk_02); + Player_PlayVoiceSfx(this, sp2C->unk_02); } } else if (LINK_IS_ADULT) { if (LinkAnimation_OnFrame(&this->skelAnime, 66.0f)) { - func_80832698(this, NA_SE_VO_LI_SWORD_L); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_SWORD_L); } } else { Player_ProcessAnimSfxList(this, D_808551AC); @@ -14864,7 +14870,7 @@ void func_80851B90(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551B4[] = { - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_5, 30) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_LANDING, 30) }, }; void func_80851BE8(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14900,7 +14906,7 @@ void func_80851D2C(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551B8[] = { - { NA_SE_IT_SWORD_PICKOUT, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 12) }, + { NA_SE_IT_SWORD_PICKOUT, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 12) }, }; void func_80851D80(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14933,7 +14939,7 @@ void func_80851E90(PlayState* play, Player* this, CsCmdActorCue* cue) { Player_AnimReplacePlayOnce(play, this, &gPlayerAnim_clink_op3_negaeri, ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); - func_80832698(this, NA_SE_VO_LI_GROAN); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_GROAN); } void func_80851ECC(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14959,9 +14965,9 @@ void func_80851F84(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551BC[] = { - { NA_SE_VO_LI_RELAX, ANIMSFX_DATA(ANIMSFX_TYPE_4, 35) }, - { NA_SE_PL_SLIPDOWN, ANIMSFX_DATA(ANIMSFX_TYPE_1, 236) }, - { NA_SE_PL_SLIPDOWN, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 256) }, + { NA_SE_VO_LI_RELAX, ANIMSFX_DATA(ANIMSFX_TYPE_VOICE, 35) }, + { NA_SE_PL_SLIPDOWN, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 236) }, + { NA_SE_PL_SLIPDOWN, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 256) }, }; void func_80851FB0(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14979,10 +14985,10 @@ void func_80851FB0(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551C8[] = { - { NA_SE_PL_LAND + SURFACE_SFX_OFFSET_WOOD, ANIMSFX_DATA(ANIMSFX_TYPE_1, 67) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_9, 84) }, - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_9, 90) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_9, 96) }, + { NA_SE_PL_LAND + SURFACE_SFX_OFFSET_WOOD, ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 67) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_UNKNOWN, 84) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_UNKNOWN, 90) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_UNKNOWN, 96) }, }; void func_80852048(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -14995,7 +15001,7 @@ void func_80852080(PlayState* play, Player* this, CsCmdActorCue* cue) { ANIM_FLAG_UPDATE_XZ | ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT | ANIM_FLAG_PLAYER_SETMOVE | ANIM_FLAG_ADJUST_STARTING_POS | ANIM_FLAG_OVERRIDE_MOVEMENT); - func_80832698(this, NA_SE_VO_LI_FALL_L); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FALL_L); } void func_808520BC(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15015,8 +15021,8 @@ void func_808520BC(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551D8[] = { - { NA_SE_PL_BOUND, ANIMSFX_DATA(ANIMSFX_TYPE_2, 20) }, - { NA_SE_PL_BOUND, -ANIMSFX_DATA(ANIMSFX_TYPE_2, 30) }, + { NA_SE_PL_BOUND, ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 20) }, + { NA_SE_PL_BOUND, -ANIMSFX_DATA(ANIMSFX_TYPE_FLOOR, 30) }, }; void func_80852174(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15062,8 +15068,8 @@ void func_80852298(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551E0[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 10) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 24) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 10) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 24) }, }; void func_80852328(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15071,8 +15077,8 @@ void func_80852328(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551E8[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_8, 15) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_8, 35) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 15) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_WALKING, 35) }, }; void func_80852358(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15100,8 +15106,8 @@ void func_80852414(PlayState* play, Player* this, LinkAnimationHeader* anim, Ani } static AnimSfxEntry D_808551F0[] = { - { 0, ANIMSFX_DATA(ANIMSFX_TYPE_6, 15) }, - { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_6, 33) }, + { 0, ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 15) }, + { 0, -ANIMSFX_DATA(ANIMSFX_TYPE_RUNNING, 33) }, }; void func_80852450(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15109,7 +15115,7 @@ void func_80852450(PlayState* play, Player* this, CsCmdActorCue* cue) { } static AnimSfxEntry D_808551F8[] = { - { NA_SE_PL_KNOCK, -ANIMSFX_DATA(ANIMSFX_TYPE_1, 78) }, + { NA_SE_PL_KNOCK, -ANIMSFX_DATA(ANIMSFX_TYPE_GENERAL, 78) }, }; void func_80852480(PlayState* play, Player* this, CsCmdActorCue* cue) { @@ -15142,7 +15148,7 @@ void func_80852564(PlayState* play, Player* this, CsCmdActorCue* cue) { this->actor.velocity.y = -1.0f; Player_AnimPlayOnce(play, this, &gPlayerAnim_link_normal_back_downA); - func_80832698(this, NA_SE_VO_LI_FALL_L); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_FALL_L); } static void (*D_808551FC[])(Player* this, PlayState* play) = { @@ -15375,7 +15381,7 @@ s32 func_80852F38(PlayState* play, Player* this) { Player_AnimPlayOnce(play, this, &gPlayerAnim_link_normal_re_dead_attack); this->stateFlags2 |= PLAYER_STATE2_7; func_80832224(this); - func_80832698(this, NA_SE_VO_LI_HELD); + Player_PlayVoiceSfx(this, NA_SE_VO_LI_HELD); return true; }