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148694d60f
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ec4d0fa5a3
2 changed files with 6 additions and 6 deletions
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@ -1397,8 +1397,8 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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Camera_AddQuake(&globalCtx->mainCamera, 2, 1, 8);
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}
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if (!(this->unk_19E & 1)) {
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500,
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10, false);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500, 10,
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false);
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}
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tempSin = cornerPos->x - this->actor.world.pos.x;
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tempCos = cornerPos->z - this->actor.world.pos.z;
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@ -1522,8 +1522,8 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
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} else {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_DODO_K_ROLL - SFX_FLAG);
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if (!(this->unk_19E & 1)) {
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500,
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10, false);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 40.0f, 3, 8.0f, 500, 10,
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false);
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}
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}
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Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.2f, 0.1f, 0.0f);
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@ -705,8 +705,8 @@ void func_809D0584(EnBw* this, GlobalContext* globalCtx) {
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if (func_800355E4(globalCtx, &this->collider2.base)) {
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this->unk_230 = 0;
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this->actor.scale.y -= 0.009f;
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 30.0f, 11, 4.0f, 0,
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0, false);
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Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos, 30.0f, 11, 4.0f, 0, 0,
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false);
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} else {
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this->unk_230 = 1;
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}
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