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Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#2003)

* Use version defines for build info and ROM header

* Use existing REGION_ defines for OOT_REGION instead
This commit is contained in:
cadmic 2024-07-27 21:46:55 -07:00 committed by GitHub
parent 5515aa1705
commit ec5068c58d
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GPG key ID: B5690EEEBB952194
7 changed files with 72 additions and 21 deletions

View file

@ -1,12 +1,17 @@
#include "macros.h"
const char gBuildTeam[] = "zelda@srd022j";
// TODO: Use per-version preprocessor defines
#if OOT_DEBUG // gc-eu-mq-dbg
#if OOT_VERSION == OOT_GC_US
const char gBuildDate[] = "02-12-19 13:28:09";
#elif OOT_VERSION == OOT_GC_EU_MQ_DBG
const char gBuildDate[] = "03-02-21 00:16:31";
#elif !OOT_MQ // gc-eu
#elif OOT_VERSION == OOT_GC_EU
const char gBuildDate[] = "03-02-21 20:12:23";
#else // gc-eu-mq
#elif OOT_VERSION == OOT_GC_EU_MQ
const char gBuildDate[] = "03-02-21 20:37:19";
#else
#error "Unsupported OOT_VERSION"
#endif
const char gBuildMakeOption[] = "";

View file

@ -1,4 +1,5 @@
#include "global.h"
#include "region.h"
#include "terminal.h"
u32 gCurrentRegion = 0;
@ -35,7 +36,7 @@ void Locale_ResetRegion(void) {
#if OOT_DEBUG
u32 func_80001F48(void) {
if (gCurrentRegion == REGION_NATIVE) {
if (gCurrentRegion == OOT_REGION) {
return 0;
}
@ -47,7 +48,7 @@ u32 func_80001F48(void) {
}
u32 func_80001F8C(void) {
if (gCurrentRegion == REGION_NATIVE) {
if (gCurrentRegion == OOT_REGION) {
return 0;
}
@ -60,6 +61,6 @@ u32 func_80001F8C(void) {
// This function appears to be unused?
u32 Locale_IsRegionNative(void) {
return gCurrentRegion == REGION_NATIVE;
return gCurrentRegion == OOT_REGION;
}
#endif

View file

@ -1,4 +1,5 @@
#include "rom_header.h"
#include "region.h"
/* 0x00 */ ENDIAN_IDENTIFIER
/* 0x01 */ PI_DOMAIN_1_CFG(64, 18, 7, 3)
@ -9,7 +10,17 @@
/* 0x18 */ PADDING(8)
/* 0x20 */ ROM_NAME("THE LEGEND OF ZELDA")
/* 0x34 */ PADDING(7)
#if OOT_NTSC
/* 0x3B */ MEDIUM(CARTRIDGE_EXPANDABLE)
#else
/* 0x3B */ MEDIUM(CARTRIDGE)
#endif
/* 0x3C */ GAME_ID("ZL")
#if OOT_REGION == REGION_US
/* 0x3E */ REGION(US)
#elif OOT_REGION == REGION_JP
/* 0x3E */ REGION(JP)
#elif OOT_REGION == REGION_EU
/* 0x3E */ REGION(PAL)
#endif
/* 0x3F */ GAME_REVISION(15)