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Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1 * Fix merge * More work on Door_Warp1 * Decompile most of Door_Warp1 * 2 more functions OK * All decompiled, 3 nonmatching * Tiny improvements, fix several warnings * Remove commented GLOBAL_ASM lines * Fix * Fix merge * Two more matches * Some docs * More docs * Use generated reloc under NON_MATCHING * Fix accesses in ru1 * Add break and add limbs and dlists for the skeleton to the object xml * Comment values for enums Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * boolean returns for flag checking functions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Named more loop variables i and named DoorWarp1_FloatPlayer * Last function matched thanks to Roman * Some further suggestions * Fix Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
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62 changed files with 1139 additions and 4711 deletions
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<Root>
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<File Name="object_warp1" Segment="6">
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<Skeleton Name="gBlueWarpSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
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<Animation Name="gBlueWarpAnim" Offset="0x1374"/>
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<DList Name="gBlueWarpLightBeamDL" Offset="0x01A0"/>
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<DList Name="gBlueWarpDiamondDL" Offset="0x1750"/>
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<DList Name="gBlueWarpTriangle1DL" Offset="0x1828"/>
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<DList Name="gBlueWarpTriangle2DL" Offset="0x18B0"/>
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<DList Name="gBlueWarpTriangle3DL" Offset="0x1938"/>
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<DList Name="gBlueWarpTriangle4DL" Offset="0x19C0"/>
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<DList Name="gBlueWarpTriangle5DL" Offset="0x1A48"/>
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<DList Name="gBlueWarpTriangle6DL" Offset="0x1AD0"/>
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<Texture Name="gBlueWarpLightBeamTex" OutName="light_beam" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
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<Texture Name="gBlueWarpDiamondAndTriangleTex" OutName="diamond_and_triangle" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
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<!-- Portal -->
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<DList Name="gWarpPortalDL" Offset="0x01A0"/>
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<Texture Name="gWarpPortalTex" OutName="warp_portal_tex" Format="i8" Width="64" Height="64" Offset="0x02C0"/>
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<!-- Crystal -->
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<Animation Name="gWarpCrystalAnim" Offset="0x1374"/>
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<DList Name="gWarp1DL_001750" Offset="0x1750"/>
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<DList Name="gWarp1DL_001828" Offset="0x1828"/>
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<DList Name="gWarp1DL_0018B0" Offset="0x18B0"/>
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<DList Name="gWarp1DL_001938" Offset="0x1938"/>
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<DList Name="gWarp1DL_0019C0" Offset="0x19C0"/>
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<DList Name="gWarp1DL_001A48" Offset="0x1A48"/>
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<DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/>
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<Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
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<Limb Name="gWarpCrystalLimb_002B58" Type="Standard" Offset="0x2B58"/>
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<Limb Name="gWarpCrystalLimb_002B64" Type="Standard" Offset="0x2B64"/>
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<Limb Name="gWarpCrystalLimb_002B70" Type="Standard" Offset="0x2B70"/>
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<Limb Name="gWarpCrystalLimb_002B7C" Type="Standard" Offset="0x2B7C"/>
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<Limb Name="gWarpCrystalLimb_002B88" Type="Standard" Offset="0x2B88"/>
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<Limb Name="gWarpCrystalLimb_002B94" Type="Standard" Offset="0x2B94"/>
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<Limb Name="gWarpCrystalLimb_002BA0" Type="Standard" Offset="0x2BA0"/>
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<Limb Name="gWarpCrystalLimb_002BAC" Type="Standard" Offset="0x2BAC"/>
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<Limb Name="gWarpCrystalLimb_002BB8" Type="Standard" Offset="0x2BB8"/>
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<Limb Name="gWarpCrystalLimb_002BC4" Type="Standard" Offset="0x2BC4"/>
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<Limb Name="gWarpCrystalLimb_002BD0" Type="Standard" Offset="0x2BD0"/>
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<Limb Name="gWarpCrystalLimb_002BDC" Type="Standard" Offset="0x2BDC"/>
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<Limb Name="gWarpCrystalLimb_002BE8" Type="Standard" Offset="0x2BE8"/>
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<Limb Name="gWarpCrystalLimb_002BF4" Type="Standard" Offset="0x2BF4"/>
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<Limb Name="gWarpCrystalLimb_002C00" Type="Standard" Offset="0x2C00"/>
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<Limb Name="gWarpCrystalLimb_002C0C" Type="Standard" Offset="0x2C0C"/>
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<Limb Name="gWarpCrystalLimb_002C18" Type="Standard" Offset="0x2C18"/>
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<Limb Name="gWarpCrystalLimb_002C24" Type="Standard" Offset="0x2C24"/>
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<Limb Name="gWarpCrystalLimb_002C30" Type="Standard" Offset="0x2C30"/>
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<Limb Name="gWarpCrystalLimb_002C3C" Type="Standard" Offset="0x2C3C"/>
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<Limb Name="gWarpCrystalLimb_002C48" Type="Standard" Offset="0x2C48"/>
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<Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
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</File>
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</Root>
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