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Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1 * Fix merge * More work on Door_Warp1 * Decompile most of Door_Warp1 * 2 more functions OK * All decompiled, 3 nonmatching * Tiny improvements, fix several warnings * Remove commented GLOBAL_ASM lines * Fix * Fix merge * Two more matches * Some docs * More docs * Use generated reloc under NON_MATCHING * Fix accesses in ru1 * Add break and add limbs and dlists for the skeleton to the object xml * Comment values for enums Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * boolean returns for flag checking functions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Named more loop variables i and named DoorWarp1_FloatPlayer * Last function matched thanks to Roman * Some further suggestions * Fix Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
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@ -1575,9 +1575,11 @@ endseg
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beginseg
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name "ovl_Door_Warp1"
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include "build/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.o"
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include "build/data/overlays/actors/z_door_warp1.data.o"
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include "build/data/overlays/actors/z_door_warp1.bss.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_Door_Warp1/ovl_Door_Warp1_reloc.o"
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#else
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include "build/data/overlays/actors/z_door_warp1.reloc.o"
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#endif
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endseg
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beginseg
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