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Decompile ovl_Door_Warp1 (#949)

* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* boolean returns for flag checking functions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
This commit is contained in:
Tharo 2021-09-12 16:10:10 +01:00 committed by GitHub
parent e31e35658d
commit eccfd2efbf
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
62 changed files with 1139 additions and 4711 deletions

View file

@ -1,5 +1,6 @@
#include "z_boss_dodongo.h"
#include "objects/object_kingdodongo/object_kingdodongo.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "scenes/dungeons/ddan_boss/ddan_boss_room_1.h"
#define FLAGS 0x00000035
@ -208,7 +209,7 @@ void BossDodongo_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_Kill(&this->actor);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, -890.0f, -1523.76f,
-3304.0f, 0, 0, 0, 0);
-3304.0f, 0, 0, 0, WARP_DUNGEON_CHILD);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_BG_BREAKWALL, -890.0f, -1523.76f, -3304.0f, 0, 0, 0, 0x6000);
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_ITEM_B_HEART, -690.0f, -1523.76f, -3304.0f, 0, 0, 0, 0);
@ -1616,7 +1617,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
func_80064534(globalCtx, &globalCtx->csCtx);
func_8002DF54(globalCtx, &this->actor, 7);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, -890.0f, -1523.76f,
-3304.0f, 0, 0, 0, 0);
-3304.0f, 0, 0, 0, WARP_DUNGEON_CHILD);
this->skelAnime.playSpeed = 0.0f;
Flags_SetClear(globalCtx, globalCtx->roomCtx.curRoom.num);
}