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Some names and docs on dynapoly (#1287)
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags` * Document 3/4 bgActor flags * `func_8003EE6C` -> `DynaPoly_InvalidateLookup` * `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup` * Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160` * More dynapoly docs * One comment * Some `DynaPoly_` -> `DynaPolyActor_` * run formatter * . * `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE` * `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_` * `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_` * `ResetInteractFlags` -> `ClearInteractFlags` * Remove Has/Is prefix on dyna interact flags getters * format * remove now useless comments * Remove `!= 0` on interact flags getter usage * ceilings collision -> ceiling collision * `ClearInteractFlags` -> `UnsetInteractFlags` (pepega) * `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2) * Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
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commit
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51 changed files with 206 additions and 190 deletions
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@ -3,65 +3,65 @@
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void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags) {
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dynaActor->bgId = -1;
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dynaActor->unk_15C = flags;
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dynaActor->unk_160 = 0;
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dynaActor->interactFlags = 0;
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dynaActor->unk_150 = 0.0f;
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dynaActor->unk_154 = 0.0f;
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}
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void func_800434A0(DynaPolyActor* dynaActor) {
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dynaActor->unk_160 = 0;
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void DynaPolyActor_UnsetAllInteractFlags(DynaPolyActor* dynaActor) {
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dynaActor->interactFlags = 0;
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}
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void func_800434A8(DynaPolyActor* dynaActor) {
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dynaActor->unk_160 |= 1;
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void DynaPolyActor_SetActorOnTop(DynaPolyActor* dynaActor) {
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dynaActor->interactFlags |= DYNA_INTERACT_ACTOR_ON_TOP;
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}
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void func_800434B8(DynaPolyActor* dynaActor) {
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dynaActor->unk_160 |= 2;
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void DynaPolyActor_SetPlayerOnTop(DynaPolyActor* dynaActor) {
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dynaActor->interactFlags |= DYNA_INTERACT_PLAYER_ON_TOP;
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}
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void func_800434C8(CollisionContext* colCtx, s32 floorBgId) {
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void DynaPoly_SetPlayerOnTop(CollisionContext* colCtx, s32 floorBgId) {
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DynaPolyActor* dynaActor = DynaPoly_GetActor(colCtx, floorBgId);
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if (dynaActor != NULL) {
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func_800434B8(dynaActor);
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DynaPolyActor_SetPlayerOnTop(dynaActor);
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}
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}
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void func_800434F8(DynaPolyActor* dynaActor) {
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dynaActor->unk_160 |= 4;
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void DynaPolyActor_SetPlayerAbove(DynaPolyActor* dynaActor) {
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dynaActor->interactFlags |= DYNA_INTERACT_PLAYER_ABOVE;
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}
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void func_80043508(CollisionContext* colCtx, s32 floorBgId) {
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void DynaPoly_SetPlayerAbove(CollisionContext* colCtx, s32 floorBgId) {
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DynaPolyActor* dynaActor = DynaPoly_GetActor(colCtx, floorBgId);
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if (dynaActor != NULL) {
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func_800434F8(dynaActor);
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DynaPolyActor_SetPlayerAbove(dynaActor);
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}
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}
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void func_80043538(DynaPolyActor* dynaActor) {
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dynaActor->unk_160 |= 8;
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dynaActor->interactFlags |= DYNA_INTERACT_3;
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}
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s32 func_80043548(DynaPolyActor* dynaActor) {
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if (dynaActor->unk_160 & 1) {
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s32 DynaPolyActor_IsActorOnTop(DynaPolyActor* dynaActor) {
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if (dynaActor->interactFlags & DYNA_INTERACT_ACTOR_ON_TOP) {
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return true;
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} else {
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return false;
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}
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}
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s32 func_8004356C(DynaPolyActor* dynaActor) {
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if (dynaActor->unk_160 & 2) {
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s32 DynaPolyActor_IsPlayerOnTop(DynaPolyActor* dynaActor) {
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if (dynaActor->interactFlags & DYNA_INTERACT_PLAYER_ON_TOP) {
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return true;
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} else {
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return false;
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}
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}
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s32 func_80043590(DynaPolyActor* dynaActor) {
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if (dynaActor->unk_160 & 4) {
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s32 DynaPolyActor_IsPlayerAbove(DynaPolyActor* dynaActor) {
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if (dynaActor->interactFlags & DYNA_INTERACT_PLAYER_ABOVE) {
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return true;
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} else {
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return false;
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@ -69,7 +69,7 @@ s32 func_80043590(DynaPolyActor* dynaActor) {
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}
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s32 func_800435B4(DynaPolyActor* dynaActor) {
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if (dynaActor->unk_160 & 8) {
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if (dynaActor->interactFlags & DYNA_INTERACT_3) {
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return true;
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} else {
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return false;
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