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Some names and docs on dynapoly (#1287)
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags` * Document 3/4 bgActor flags * `func_8003EE6C` -> `DynaPoly_InvalidateLookup` * `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup` * Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160` * More dynapoly docs * One comment * Some `DynaPoly_` -> `DynaPolyActor_` * run formatter * . * `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE` * `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_` * `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_` * `ResetInteractFlags` -> `ClearInteractFlags` * Remove Has/Is prefix on dyna interact flags getters * format * remove now useless comments * Remove `!= 0` on interact flags getter usage * ceilings collision -> ceiling collision * `ClearInteractFlags` -> `UnsetInteractFlags` (pepega) * `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2) * Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
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51 changed files with 206 additions and 190 deletions
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@ -113,7 +113,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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thisx->focus.pos = thisx->world.pos;
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this->dyna.bgId = BGACTOR_NEG_ONE;
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this->dyna.unk_160 = 0;
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this->dyna.interactFlags = 0;
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this->dyna.unk_15C = DPM_UNK;
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thisx->uncullZoneDownward = 1200.0f;
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thisx->uncullZoneScale = 200.0f;
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@ -224,7 +224,7 @@ void EnAObj_SetupBlockRot(EnAObj* this, s16 type) {
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void EnAObj_BlockRot(EnAObj* this, PlayState* play) {
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if (this->rotateState == 0) {
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if (this->dyna.unk_160 != 0) {
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if (this->dyna.interactFlags != 0) {
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this->rotateState++;
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this->rotateForTimer = 20;
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