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Some names and docs on dynapoly (#1287)

* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`

* Document 3/4 bgActor flags

* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`

* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`

* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`

* More dynapoly docs

* One comment

* Some `DynaPoly_` -> `DynaPolyActor_`

* run formatter

* .

* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`

* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`

* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`

* `ResetInteractFlags` -> `ClearInteractFlags`

* Remove Has/Is prefix on dyna interact flags getters

* format

* remove now useless comments

* Remove `!= 0` on interact flags getter usage

* ceilings collision -> ceiling collision

* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)

* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)

* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
This commit is contained in:
Dragorn421 2022-06-25 06:53:26 -07:00 committed by GitHub
parent 397e481f9a
commit ed0ab877c9
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 206 additions and 190 deletions

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@ -113,7 +113,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
thisx->focus.pos = thisx->world.pos;
this->dyna.bgId = BGACTOR_NEG_ONE;
this->dyna.unk_160 = 0;
this->dyna.interactFlags = 0;
this->dyna.unk_15C = DPM_UNK;
thisx->uncullZoneDownward = 1200.0f;
thisx->uncullZoneScale = 200.0f;
@ -224,7 +224,7 @@ void EnAObj_SetupBlockRot(EnAObj* this, s16 type) {
void EnAObj_BlockRot(EnAObj* this, PlayState* play) {
if (this->rotateState == 0) {
if (this->dyna.unk_160 != 0) {
if (this->dyna.interactFlags != 0) {
this->rotateState++;
this->rotateForTimer = 20;