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Some names and docs on dynapoly (#1287)
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags` * Document 3/4 bgActor flags * `func_8003EE6C` -> `DynaPoly_InvalidateLookup` * `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup` * Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160` * More dynapoly docs * One comment * Some `DynaPoly_` -> `DynaPolyActor_` * run formatter * . * `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE` * `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_` * `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_` * `ResetInteractFlags` -> `ClearInteractFlags` * Remove Has/Is prefix on dyna interact flags getters * format * remove now useless comments * Remove `!= 0` on interact flags getter usage * ceilings collision -> ceiling collision * `ClearInteractFlags` -> `UnsetInteractFlags` (pepega) * `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2) * Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
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397e481f9a
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51 changed files with 206 additions and 190 deletions
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@ -750,7 +750,7 @@ void ObjBean_SetupWaitForPlayer(ObjBean* this) {
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}
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void ObjBean_WaitForPlayer(ObjBean* this, PlayState* play) {
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if (func_8004356C(&this->dyna)) { // Player is standing on
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if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
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ObjBean_SetupFly(this);
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if (play->sceneNum == SCENE_SPOT10) { // Lost woods
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Camera_ChangeSetting(play->cameraPtrs[CAM_ID_MAIN], CAM_SET_BEAN_LOST_WOODS);
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@ -784,7 +784,7 @@ void ObjBean_Fly(ObjBean* this, PlayState* play) {
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Camera_ChangeSetting(mainCam, CAM_SET_NORMAL0);
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}
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} else if (func_8004356C(&this->dyna) != 0) { // Player is on top
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} else if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
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func_8002F974(&this->dyna.actor, NA_SE_PL_PLANT_MOVE - SFX_FLAG);
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@ -810,7 +810,7 @@ void ObjBean_SetupWaitForStepOff(ObjBean* this) {
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}
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void ObjBean_WaitForStepOff(ObjBean* this, PlayState* play) {
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if (!func_80043590(&this->dyna)) {
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if (!DynaPolyActor_IsPlayerAbove(&this->dyna)) {
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ObjBean_SetupWaitForPlayer(this);
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}
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ObjBean_UpdatePosition(this);
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@ -822,7 +822,7 @@ void func_80B908EC(ObjBean* this) {
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}
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void func_80B90918(ObjBean* this, PlayState* play) {
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if (!func_8004356C(&this->dyna)) {
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if (!DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
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ObjBean_SetupPathCount(this, play);
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ObjBean_SetupPath(this, play);
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ObjBean_Move(this);
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@ -856,9 +856,9 @@ void func_80B90A34(ObjBean* this, PlayState* play) {
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func_80B8EE24(this);
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if (trampled) {
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func_8003EC50(play, &play->colCtx.dyna, this->dyna.bgId);
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DynaPoly_EnableCollision(play, &play->colCtx.dyna, this->dyna.bgId);
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} else {
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func_8003EC50(play, &play->colCtx.dyna, this->dyna.bgId);
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DynaPoly_EnableCollision(play, &play->colCtx.dyna, this->dyna.bgId);
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}
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if ((this->timer <= 0) && (!trampled)) {
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func_80B8EBC8(this);
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@ -894,7 +894,7 @@ void ObjBean_Update(Actor* thisx, PlayState* play) {
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osSyncPrintf("馬と豆の木リフト衝突!!!\n");
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osSyncPrintf(VT_RST);
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ObjBean_Break(this, play);
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func_8003EBF8(play, &play->colCtx.dyna, this->dyna.bgId);
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DynaPoly_DisableCollision(play, &play->colCtx.dyna, this->dyna.bgId);
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func_80B908EC(this);
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}
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} else {
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@ -902,7 +902,7 @@ void ObjBean_Update(Actor* thisx, PlayState* play) {
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}
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Actor_SetFocus(&this->dyna.actor, 6.0f);
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if (this->stateFlags & BEAN_STATE_DYNAPOLY_SET) {
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if (func_8004356C(&this->dyna)) {
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if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
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this->stateFlags |= BEAN_STATE_PLAYER_ON_TOP;
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} else {
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this->stateFlags &= ~BEAN_STATE_PLAYER_ON_TOP;
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