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Some names and docs on dynapoly (#1287)

* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`

* Document 3/4 bgActor flags

* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`

* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`

* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`

* More dynapoly docs

* One comment

* Some `DynaPoly_` -> `DynaPolyActor_`

* run formatter

* .

* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`

* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`

* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`

* `ResetInteractFlags` -> `ClearInteractFlags`

* Remove Has/Is prefix on dyna interact flags getters

* format

* remove now useless comments

* Remove `!= 0` on interact flags getter usage

* ceilings collision -> ceiling collision

* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)

* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)

* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
This commit is contained in:
Dragorn421 2022-06-25 06:53:26 -07:00 committed by GitHub
parent 397e481f9a
commit ed0ab877c9
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GPG key ID: 4AEE18F83AFDEB23
51 changed files with 206 additions and 190 deletions

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@ -137,7 +137,7 @@ void func_80B96560(ObjLift* this, PlayState* play) {
s32 pad;
s32 quakeIndex;
if (func_8004356C(&this->dyna)) {
if (DynaPolyActor_IsPlayerOnTop(&this->dyna)) {
if (this->timer <= 0) {
if (((this->dyna.actor.params >> 8) & 7) == 7) {
func_80B967C0(this);