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Run formatter (#1139)
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parent
8926b08582
commit
ed0daabf98
9 changed files with 33 additions and 33 deletions
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@ -24,7 +24,6 @@ void bootproc(void) {
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Locale_Init();
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Locale_Init();
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StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle");
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StackCheck_Init(&sIdleThreadInfo, sIdleThreadStack, STACK_TOP(sIdleThreadStack), 0, 256, "idle");
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osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack),
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osCreateThread(&sIdleThread, 1, Idle_ThreadEntry, NULL, STACK_TOP(sIdleThreadStack), Z_PRIORITY_MAIN);
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Z_PRIORITY_MAIN);
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osStartThread(&sIdleThread);
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osStartThread(&sIdleThread);
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}
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}
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@ -1265,8 +1265,7 @@ void Fault_Init(void) {
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gFaultMgr.faultHandlerEnabled = true;
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gFaultMgr.faultHandlerEnabled = true;
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osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
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osCreateMesgQueue(&sFaultInstance->queue, &sFaultInstance->msg, 1);
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StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
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StackCheck_Init(&sFaultThreadInfo, &sFaultStack, STACK_TOP(sFaultStack), 0, 0x100, "fault");
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osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack),
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osCreateThread(&sFaultInstance->thread, 2, Fault_ThreadEntry, 0, STACK_TOP(sFaultStack), OS_PRIORITY_APPMAX);
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OS_PRIORITY_APPMAX);
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osStartThread(&sFaultInstance->thread);
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osStartThread(&sFaultInstance->thread);
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}
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}
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@ -470,7 +470,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Gl
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if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
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if ((actorArg != NULL) && (targetCtx->unk_4B == 0)) {
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Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest);
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Actor_ProjectPos(globalCtx, &actorArg->focus.pos, &projectedFocusPos, &cappedInvWDest);
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if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) || (1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
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if (((projectedFocusPos.z <= 0.0f) || (1.0f <= fabsf(projectedFocusPos.x * cappedInvWDest))) ||
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(1.0f <= fabsf(projectedFocusPos.y * cappedInvWDest))) {
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actorArg = NULL;
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actorArg = NULL;
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}
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}
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}
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}
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@ -728,23 +729,23 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity,
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(u8)titleCtx->alpha);
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(u8)titleCtx->alpha);
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gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0,
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gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
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width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
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G_TX_NOLOD);
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G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1, G_TX_RENDERTILE,
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gSPTextureRectangle(OVERLAY_DISP++, titleX, titleY, ((doubleWidth * 2) + titleX) - 4, titleY + (height * 4) - 1,
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0, 0, 1 << 10, 1 << 10);
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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height = titleCtx->height - height;
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height = titleCtx->height - height;
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// If texture is bigger than 0x1000, display the rest
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// If texture is bigger than 0x1000, display the rest
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if (height > 0) {
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if (height > 0) {
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gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width,
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gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA,
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height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOLOD, G_TX_NOLOD);
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G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4, titleSecondY + (height * 4) - 1,
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gSPTextureRectangle(OVERLAY_DISP++, titleX, titleSecondY, ((doubleWidth * 2) + titleX) - 4,
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G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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titleSecondY + (height * 4) - 1, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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}
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2880);
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@ -452,8 +452,10 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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heartTexCoordPerPixel *= 1 << 10;
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heartTexCoordPerPixel *= 1 << 10;
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halfHeartLength = 8.0f;
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halfHeartLength = 8.0f;
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halfHeartLength *= 0.68f;
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halfHeartLength *= 0.68f;
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gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4), (s32)((heartCenterY - halfHeartLength) * 4),
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gSPTextureRectangle(OVERLAY_DISP++, (s32)((heartCenterX - halfHeartLength) * 4),
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(s32)((heartCenterX + halfHeartLength) * 4), (s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
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(s32)((heartCenterY - halfHeartLength) * 4),
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(s32)((heartCenterX + halfHeartLength) * 4),
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(s32)((heartCenterY + halfHeartLength) * 4), G_TX_RENDERTILE, 0, 0,
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(s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
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(s32)heartTexCoordPerPixel, (s32)heartTexCoordPerPixel);
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} else {
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} else {
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if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
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if ((ddHeartCountMinusOne < 0) || (heartIndex > ddHeartCountMinusOne)) {
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@ -474,8 +476,9 @@ void HealthMeter_Draw(GlobalContext* globalCtx) {
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{
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{
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Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
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Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
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Matrix_SetTranslateScaleMtx2(
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-130.0f + offsetX, 94.5f - offsetY, 0.0f);
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matrix, 1.0f - (0.32f * beatingHeartPulsingSize), 1.0f - (0.32f * beatingHeartPulsingSize),
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1.0f - (0.32f * beatingHeartPulsingSize), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
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gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
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gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
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gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
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gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
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@ -63,10 +63,10 @@ void MapMark_Init(GlobalContext* globalCtx) {
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Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
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sLoadedMarkDataTable = gMapMarkDataTable;
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sLoadedMarkDataTable = gMapMarkDataTable;
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sLoadedMarkDataTable = (void*)(u32)((overlay->vramTable != NULL)
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sLoadedMarkDataTable = (void*)(u32)(
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? (void*)((u32)overlay->vramTable -
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(overlay->vramTable != NULL)
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(s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
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? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr))
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: NULL);
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: NULL);
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}
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}
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void MapMark_ClearPointers(GlobalContext* globalCtx) {
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void MapMark_ClearPointers(GlobalContext* globalCtx) {
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@ -155,7 +155,8 @@ void EnHeishi2_Init(Actor* thisx, GlobalContext* globalCtx) {
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// "Identification Completed!"
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// "Identification Completed!"
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osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n" VT_RST, this->type);
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osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 識別完了! ☆☆☆☆☆ %d\n" VT_RST, this->type);
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// "Message completed!"
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// "Message completed!"
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osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST, (this->actor.params >> 8) & 0xF);
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osSyncPrintf(VT_FGCOL(MAGENTA) " ☆☆☆☆☆ メッセージ完了! ☆☆☆☆☆ %x\n\n" VT_RST,
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(this->actor.params >> 8) & 0xF);
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}
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}
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}
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}
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@ -61,12 +61,8 @@ static s16 sObjectIds[6] = {
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};
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};
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static FlexSkeletonHeader* sSkeletons[6] = {
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static FlexSkeletonHeader* sSkeletons[6] = {
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&object_ahg_Skel_0000F0,
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&object_ahg_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0,
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&object_boj_Skel_0000F0,
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&object_boj_Skel_0000F0, &object_boj_Skel_0000F0, &object_boj_Skel_0000F0,
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&object_boj_Skel_0000F0,
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&object_boj_Skel_0000F0,
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&object_boj_Skel_0000F0,
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&object_boj_Skel_0000F0,
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};
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};
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static AnimationHeader* sAnimations[6] = {
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static AnimationHeader* sAnimations[6] = {
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@ -186,7 +186,8 @@ void func_80B3A3D4(EnWonderTalk2* this, GlobalContext* globalCtx) {
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if ((this->switchFlag >= 0) && (this->talkMode != 4)) {
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if ((this->switchFlag >= 0) && (this->talkMode != 4)) {
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Flags_SetSwitch(globalCtx, this->switchFlag);
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Flags_SetSwitch(globalCtx, this->switchFlag);
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// "(Forced) I saved it! All of it!"
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// "(Forced) I saved it! All of it!"
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osSyncPrintf(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST, this->switchFlag);
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osSyncPrintf(VT_FGCOL(MAGENTA) "☆☆☆☆☆ (強制)セーブしたよ!おもいっきり! %x\n" VT_RST,
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this->switchFlag);
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}
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}
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if (this->talkMode == 4) {
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if (this->talkMode == 4) {
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@ -344,8 +344,8 @@ s16 ObjOshihiki_GetHighestFloor(ObjOshihiki* this) {
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for (i = 1; i < ARRAY_COUNT(this->floorHeights); i++) {
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for (i = 1; i < ARRAY_COUNT(this->floorHeights); i++) {
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if (this->floorHeights[i] > this->floorHeights[highestFloor]) {
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if (this->floorHeights[i] > this->floorHeights[highestFloor]) {
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highestFloor = i;
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highestFloor = i;
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} else if ((this->floorBgIds[i] == BGCHECK_SCENE) &&
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} else if ((this->floorBgIds[i] == BGCHECK_SCENE) &&
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((this->floorHeights[i] - this->floorHeights[highestFloor]) > -0.001f)) {
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((this->floorHeights[i] - this->floorHeights[highestFloor]) > -0.001f)) {
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highestFloor = i;
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highestFloor = i;
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}
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}
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}
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}
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