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Restructure audio source files (#2520)

* restructure audio files

* fix
This commit is contained in:
fig02 2025-05-01 18:14:53 -04:00 committed by GitHub
parent 3152557b49
commit ed15061de5
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20 changed files with 23 additions and 23 deletions

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@ -676,31 +676,31 @@ beginseg
#if OOT_VERSION < NTSC_1_1 || !PLATFORM_N64
pad_text
#endif
include "$(BUILD_DIR)/src/audio/lib/data.o"
include "$(BUILD_DIR)/src/audio/lib/synthesis.o"
include "$(BUILD_DIR)/src/audio/lib/heap.o"
include "$(BUILD_DIR)/src/audio/lib/load.o"
include "$(BUILD_DIR)/src/audio/lib/thread.o"
include "$(BUILD_DIR)/src/audio/lib/dcache.o"
include "$(BUILD_DIR)/src/audio/lib/aisetnextbuf.o"
include "$(BUILD_DIR)/src/audio/internal/data.o"
include "$(BUILD_DIR)/src/audio/internal/synthesis.o"
include "$(BUILD_DIR)/src/audio/internal/heap.o"
include "$(BUILD_DIR)/src/audio/internal/load.o"
include "$(BUILD_DIR)/src/audio/internal/thread.o"
include "$(BUILD_DIR)/src/audio/internal/dcache.o"
include "$(BUILD_DIR)/src/audio/internal/aisetnextbuf.o"
#if OOT_PAL_N64
pad_text
pad_text
pad_text
#endif
include "$(BUILD_DIR)/src/audio/lib/playback.o"
include "$(BUILD_DIR)/src/audio/lib/effects.o"
include "$(BUILD_DIR)/src/audio/lib/seqplayer.o"
include "$(BUILD_DIR)/src/audio/general.o"
include "$(BUILD_DIR)/src/audio/internal/playback.o"
include "$(BUILD_DIR)/src/audio/internal/effects.o"
include "$(BUILD_DIR)/src/audio/internal/seqplayer.o"
include "$(BUILD_DIR)/src/audio/game/general.o"
#if !PLATFORM_N64 && !DEBUG_FEATURES
pad_text
#endif
include "$(BUILD_DIR)/src/audio/sfx_params.o"
include "$(BUILD_DIR)/src/audio/sfx.o"
include "$(BUILD_DIR)/src/audio/sequence.o"
include "$(BUILD_DIR)/src/audio/data.o"
include "$(BUILD_DIR)/src/audio/session_config.o"
include "$(BUILD_DIR)/src/audio/session_init.o"
include "$(BUILD_DIR)/src/audio/game/sfx_params.o"
include "$(BUILD_DIR)/src/audio/game/sfx.o"
include "$(BUILD_DIR)/src/audio/game/sequence.o"
include "$(BUILD_DIR)/src/audio/game/data.o"
include "$(BUILD_DIR)/src/audio/game/session_config.o"
include "$(BUILD_DIR)/src/audio/game/session_init.o"
// libu64
#if PLATFORM_N64