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EnJj and object_jj OK (#741)

* Shift to new branch

* object_jj decomped

* docs

* Documented blinking, various other things

* more naming

* Most stuff in the object named

* implement eye enums

* delete asm

* Changes from Fig's review

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
EllipticEllipsis 2021-03-29 01:02:09 +01:00 committed by GitHub
parent 1639417327
commit ed4021a6fe
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22 changed files with 532 additions and 761 deletions

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@ -350,7 +350,7 @@ void MagicFire_UpdateBeforeCast(Actor* thisx, GlobalContext* globalCtx) {
if (this->actionTimer > 0) {
this->actionTimer--;
} else {
this->actor.update = &MagicFire_Update;
this->actor.update = MagicFire_Update;
func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_FIRE);
}
this->actor.world.pos = player->actor.world.pos;