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EnJj and object_jj OK (#741)
* Shift to new branch * object_jj decomped * docs * Documented blinking, various other things * more naming * Most stuff in the object named * implement eye enums * delete asm * Changes from Fig's review * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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22 changed files with 532 additions and 761 deletions
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@ -350,7 +350,7 @@ void MagicFire_UpdateBeforeCast(Actor* thisx, GlobalContext* globalCtx) {
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if (this->actionTimer > 0) {
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this->actionTimer--;
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} else {
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this->actor.update = &MagicFire_Update;
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this->actor.update = MagicFire_Update;
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func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_FIRE);
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}
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this->actor.world.pos = player->actor.world.pos;
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