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* matched functions, still need data

* shopnuts OK

* cleaned up some things in hintnuts by comparing to shopnuts

* merge with new animation stuff

* fixing merge 2

* suggested changes

* missed a DECR

* suggestions
This commit is contained in:
gamestabled 2021-01-15 16:00:01 -05:00 committed by GitHub
parent 11a021a9a5
commit ed4d8af39e
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 295 additions and 1113 deletions

View file

@ -219,39 +219,27 @@ void EnHintnuts_SetupFreeze(EnHintnuts* this) {
}
void EnHintnuts_Wait(EnHintnuts* this, GlobalContext* globalCtx) {
s32 hasSlowPlaybackSpeed;
f32 boundedCurrentFrame;
f32 boundedCurrentFrameTemp;
s32 hasSlowPlaybackSpeed = false;
hasSlowPlaybackSpeed = 0;
if (this->skelAnime.playSpeed < 0.5f) {
hasSlowPlaybackSpeed = 1;
hasSlowPlaybackSpeed = true;
}
if (hasSlowPlaybackSpeed && this->animFlagAndTimer != 0) {
if (hasSlowPlaybackSpeed && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if (Animation_OnFrame(&this->skelAnime, 9.0f) != 0) {
if (Animation_OnFrame(&this->skelAnime, 9.0f)) {
this->collider.base.acFlags |= 1;
} else if (Animation_OnFrame(&this->skelAnime, 8.0f) != 0) {
} else if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_UP);
}
if (this->skelAnime.curFrame < 9.0f) {
boundedCurrentFrame = 9.0f;
} else {
if (this->skelAnime.curFrame > 12.0f) {
boundedCurrentFrameTemp = 12.0f;
} else {
boundedCurrentFrameTemp = this->skelAnime.curFrame;
}
boundedCurrentFrame = boundedCurrentFrameTemp;
}
this->collider.dim.height = (((boundedCurrentFrame - 9.0f) * 9.0f) + 5.0f);
this->collider.dim.height = 5.0f + ((CLAMP(this->skelAnime.curFrame, 9.0f, 12.0f) - 9.0f) * 9.0f);
if (!hasSlowPlaybackSpeed && (this->actor.xzDistToLink < 120.0f)) {
EnHintnuts_SetupBurrow(this);
} else if (SkelAnime_Update(&this->skelAnime) != 0) {
} else if (SkelAnime_Update(&this->skelAnime)) {
if (this->actor.xzDistToLink < 120.0f) {
EnHintnuts_SetupBurrow(this);
} else if ((this->animFlagAndTimer == 0) && (320.0f < this->actor.xzDistToLink)) {
} else if ((this->animFlagAndTimer == 0) && (this->actor.xzDistToLink > 320.0f)) {
EnHintnuts_SetupLookAround(this);
} else {
EnHintnuts_SetupStand(this);
@ -265,7 +253,7 @@ void EnHintnuts_Wait(EnHintnuts* this, GlobalContext* globalCtx) {
void EnHintnuts_LookAround(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0 && this->animFlagAndTimer != 0) {
if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((this->actor.xzDistToLink < 120.0f) || (this->animFlagAndTimer == 0)) {
@ -275,7 +263,7 @@ void EnHintnuts_LookAround(EnHintnuts* this, GlobalContext* globalCtx) {
void EnHintnuts_Stand(EnHintnuts* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0 && this->animFlagAndTimer != 0) {
if (Animation_OnFrame(&this->skelAnime, 0.0f) && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if (!(this->animFlagAndTimer & 0x1000)) {
@ -294,12 +282,12 @@ void EnHintnuts_ThrowNut(EnHintnuts* this, GlobalContext* globalCtx) {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
if (this->actor.xzDistToLink < 120.0f) {
EnHintnuts_SetupBurrow(this);
} else if (SkelAnime_Update(&this->skelAnime) != 0) {
} else if (SkelAnime_Update(&this->skelAnime)) {
EnHintnuts_SetupStand(this);
} else if (Animation_OnFrame(&this->skelAnime, 6.0f) != 0) {
nutPos.x = (Math_SinS(this->actor.shape.rot.y) * 23.0f) + this->actor.posRot.pos.x;
} else if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
nutPos.x = this->actor.posRot.pos.x + (Math_SinS(this->actor.shape.rot.y) * 23.0f);
nutPos.y = this->actor.posRot.pos.y + 12.0f;
nutPos.z = (Math_CosS(this->actor.shape.rot.y) * 23.0f) + this->actor.posRot.pos.z;
nutPos.z = this->actor.posRot.pos.z + (Math_CosS(this->actor.shape.rot.y) * 23.0f);
if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_NUTSBALL, nutPos.x, nutPos.y, nutPos.z,
this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z, 1) != NULL) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_THROW);
@ -308,16 +296,12 @@ void EnHintnuts_ThrowNut(EnHintnuts* this, GlobalContext* globalCtx) {
}
void EnHintnuts_Burrow(EnHintnuts* this, GlobalContext* globalCtx) {
f32 boundedCurrentFrame;
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (SkelAnime_Update(&this->skelAnime)) {
EnHintnuts_SetupWait(this);
} else {
boundedCurrentFrame =
this->skelAnime.curFrame < 1.0f ? 1.0f : this->skelAnime.curFrame > 3.0f ? 3.0f : this->skelAnime.curFrame;
this->collider.dim.height = (((3.0f - boundedCurrentFrame) * 12.0f) + 5.0f);
this->collider.dim.height = 5.0f + ((3.0f - CLAMP(this->skelAnime.curFrame, 1.0f, 3.0f)) * 12.0f);
}
if (Animation_OnFrame(&this->skelAnime, 4.0f) != 0) {
if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
this->collider.base.acFlags &= ~1;
}
@ -326,7 +310,7 @@ void EnHintnuts_Burrow(EnHintnuts* this, GlobalContext* globalCtx) {
}
void EnHintnuts_BeginRun(EnHintnuts* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (SkelAnime_Update(&this->skelAnime)) {
this->unk_196 = this->actor.yawTowardsLink + 0x8000;
EnHintnuts_SetupRun(this);
}
@ -334,7 +318,7 @@ void EnHintnuts_BeginRun(EnHintnuts* this, GlobalContext* globalCtx) {
}
void EnHintnuts_BeginFreeze(EnHintnuts* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime) != 0) {
if (SkelAnime_Update(&this->skelAnime)) {
EnHintnuts_SetupFreeze(this);
}
}
@ -364,7 +348,7 @@ void EnHintnuts_Run(EnHintnuts* this, GlobalContext* globalCtx) {
if (temp_ret != 0 && this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((temp_ret != 0) || (Animation_OnFrame(&this->skelAnime, 6.0f) != 0)) {
if ((temp_ret != 0) || (Animation_OnFrame(&this->skelAnime, 6.0f))) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
@ -420,7 +404,7 @@ void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx) {
if (this->animFlagAndTimer != 0) {
this->animFlagAndTimer--;
}
if ((Animation_OnFrame(&this->skelAnime, 0.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 6.0f) != 0)) {
if ((Animation_OnFrame(&this->skelAnime, 0.0f)) || (Animation_OnFrame(&this->skelAnime, 6.0f))) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_WALK);
}
if (this->actor.bgCheckFlags & 8) {
@ -452,7 +436,7 @@ void EnHintnuts_Leave(EnHintnuts* this, GlobalContext* globalCtx) {
void EnHintnuts_Freeze(EnHintnuts* this, GlobalContext* globalCtx) {
this->actor.dmgEffectTimer = 1;
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) != 0) {
if (Animation_OnFrame(&this->skelAnime, 0.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_FAINT);
}
if (this->animFlagAndTimer == 0) {
@ -551,6 +535,7 @@ s32 EnHintnuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** d
void EnHintnuts_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnHintnuts* this = THIS;
if (this->actor.params == 0xA) {
Gfx_DrawDListOpa(globalCtx, D_060014E0);
} else {

View file

@ -12,7 +12,7 @@ typedef struct EnHintnuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnHintnutsActionFunc actionFunc;
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes which animation
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
/* 0x0196 */ s16 unk_196;
/* 0x0198 */ u16 textIdCopy;
/* 0x019A */ Vec3s jointTable[10];

View file

@ -9,16 +9,23 @@ void EnShopnuts_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnShopnuts_Update(Actor* thisx, GlobalContext* globalCtx);
void EnShopnuts_Draw(Actor* thisx, GlobalContext* globalCtx);
extern UNK_TYPE D_060001EC;
extern UNK_TYPE D_0600039C;
extern UNK_TYPE D_06000764;
extern UNK_TYPE D_06000BA0;
extern UNK_TYPE D_0600139C;
extern UNK_TYPE D_06003B68;
extern UNK_TYPE D_060041A8;
extern UNK_TYPE D_06004574;
void EnShopnuts_SetupWait(EnShopnuts* this);
void EnShopnuts_Wait(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_LookAround(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_Stand(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_ThrowNut(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_Burrow(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_SpawnSalesman(EnShopnuts* this, GlobalContext* globalCtx);
extern AnimationHeader D_060001EC;
extern AnimationHeader D_0600039C;
extern AnimationHeader D_06000764;
extern AnimationHeader D_06000BA0;
extern AnimationHeader D_0600139C;
extern Gfx D_06003B68[];
extern FlexSkeletonHeader D_060041A8;
extern AnimationHeader D_06004574;
/*
const ActorInit En_Shopnuts_InitVars = {
ACTOR_EN_SHOPNUTS,
ACTORTYPE_ENEMY,
@ -30,41 +37,266 @@ const ActorInit En_Shopnuts_InitVars = {
(ActorFunc)EnShopnuts_Update,
(ActorFunc)EnShopnuts_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Destroy.s")
static ColliderCylinderInit sCylinderInit = {
{ COLTYPE_UNK6, 0x00, 0x09, 0x39, 0x10, COLSHAPE_CYLINDER },
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 },
{ 0x0014, 0x0028, 0x0000, { 0x0000, 0x0000, 0x0000 } }
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA880.s")
static CollisionCheckInfoInit sColChkInfoInit = { 1, 20, 40, 0xFE };
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA8E8.s")
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, 0x4E, ICHAIN_CONTINUE),
ICHAIN_F32(gravity, -1, ICHAIN_CONTINUE),
ICHAIN_F32(unk_4C, 2600, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA930.s")
void EnShopnuts_Init(Actor* thisx, GlobalContext* globalCtx) {
EnShopnuts* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA96C.s")
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 35.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060041A8, &D_06004574, this->jointTable, this->morphTable, 18);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
func_80061ED4(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Collider_CylinderUpdate(&this->actor, &this->collider);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFA9D4.s")
if (((this->actor.params == 0x0002) && (gSaveContext.itemGetInf[0] & 0x800)) ||
((this->actor.params == 0x0009) && (gSaveContext.infTable[25] & 4)) ||
((this->actor.params == 0x000A) && (gSaveContext.infTable[25] & 8))) {
Actor_Kill(&this->actor);
} else {
EnShopnuts_SetupWait(this);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAA20.s")
void EnShopnuts_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnShopnuts* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAA7C.s")
Collider_DestroyCylinder(globalCtx, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFACE0.s")
void EnShopnuts_SetupWait(EnShopnuts* this) {
Animation_PlayOnceSetSpeed(&this->skelAnime, &D_0600139C, 0.0f);
this->animFlagAndTimer = Rand_S16Offset(100, 50);
this->collider.dim.height = 5;
this->collider.base.acFlags &= ~1;
this->actionFunc = EnShopnuts_Wait;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAD64.s")
void EnShopnuts_SetupLookAround(EnShopnuts* this) {
Animation_PlayLoop(&this->skelAnime, &D_06000BA0);
this->animFlagAndTimer = 2;
this->actionFunc = EnShopnuts_LookAround;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAE28.s")
void EnShopnuts_SetupThrowNut(EnShopnuts* this) {
Animation_PlayOnce(&this->skelAnime, &D_060001EC);
this->actionFunc = EnShopnuts_ThrowNut;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFAF64.s")
void EnShopnuts_SetupStand(EnShopnuts* this) {
Animation_MorphToLoop(&this->skelAnime, &D_06004574, -3.0f);
if (this->actionFunc == EnShopnuts_ThrowNut) {
this->animFlagAndTimer = 2 | 0x1000; // sets timer and flag
} else {
this->animFlagAndTimer = 1;
}
this->actionFunc = EnShopnuts_Stand;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB028.s")
void EnShopnuts_SetupBurrow(EnShopnuts* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &D_0600039C, -5.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DOWN);
this->actionFunc = EnShopnuts_Burrow;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB0C4.s")
void EnShopnuts_SetupSpawnSalesman(EnShopnuts* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &D_06000764, -3.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DAMAGE);
this->collider.base.acFlags &= ~1;
this->actionFunc = EnShopnuts_SpawnSalesman;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Update.s")
void EnShopnuts_Wait(EnShopnuts* this, GlobalContext* globalCtx) {
s32 hasSlowPlaybackSpeed = false;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB25C.s")
if (this->skelAnime.playSpeed < 0.5f) {
hasSlowPlaybackSpeed = true;
}
if (hasSlowPlaybackSpeed && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if (Animation_OnFrame(&this->skelAnime, 9.0f)) {
this->collider.base.acFlags |= 1;
} else if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_UP);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/func_80AFB290.s")
this->collider.dim.height = ((CLAMP(this->skelAnime.curFrame, 9.0f, 13.0f) - 9.0f) * 9.0f) + 5.0f;
if (!hasSlowPlaybackSpeed && (this->actor.xzDistToLink < 120.0f)) {
EnShopnuts_SetupBurrow(this);
} else if (SkelAnime_Update(&this->skelAnime)) {
if (this->actor.xzDistToLink < 120.0f) {
EnShopnuts_SetupBurrow(this);
} else if ((this->animFlagAndTimer == 0) && (this->actor.xzDistToLink > 320.0f)) {
EnShopnuts_SetupLookAround(this);
} else {
EnShopnuts_SetupStand(this);
}
}
if (hasSlowPlaybackSpeed &&
((this->actor.xzDistToLink > 160.0f) && (fabsf(this->actor.yDistToLink) < 120.0f)) &&
((this->animFlagAndTimer == 0) || (this->actor.xzDistToLink < 480.0f))) {
this->skelAnime.playSpeed = 1.0f;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Shopnuts/EnShopnuts_Draw.s")
void EnShopnuts_LookAround(EnShopnuts* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if ((this->actor.xzDistToLink < 120.0f) || (this->animFlagAndTimer == 0)) {
EnShopnuts_SetupBurrow(this);
}
}
void EnShopnuts_Stand(EnShopnuts* this, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if (!(this->animFlagAndTimer & 0x1000)) {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
}
if ((this->actor.xzDistToLink < 120.0f) || (this->animFlagAndTimer == 0x1000)) {
EnShopnuts_SetupBurrow(this);
} else if (this->animFlagAndTimer == 0) {
EnShopnuts_SetupThrowNut(this);
}
}
void EnShopnuts_ThrowNut(EnShopnuts* this, GlobalContext* globalCtx) {
Vec3f spawnPos;
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
if (this->actor.xzDistToLink < 120.0f) {
EnShopnuts_SetupBurrow(this);
} else if (SkelAnime_Update(&this->skelAnime)) {
EnShopnuts_SetupStand(this);
} else if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
spawnPos.x = this->actor.posRot.pos.x + (Math_SinS(this->actor.shape.rot.y) * 23.0f);
spawnPos.y = this->actor.posRot.pos.y + 12.0f;
spawnPos.z = this->actor.posRot.pos.z + (Math_CosS(this->actor.shape.rot.y) * 23.0f);
if (Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_NUTSBALL, spawnPos.x, spawnPos.y, spawnPos.z,
this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z, 2) != NULL) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_THROW);
}
}
}
void EnShopnuts_Burrow(EnShopnuts* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
EnShopnuts_SetupWait(this);
} else {
this->collider.dim.height = ((4.0f - CLAMP_MAX(this->skelAnime.curFrame, 4.0f)) * 10.0f) + 5.0f;
}
if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
this->collider.base.acFlags &= ~1;
}
}
void EnShopnuts_SpawnSalesman(EnShopnuts* this, GlobalContext* globalCtx) {
if (SkelAnime_Update(&this->skelAnime)) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_DNS, this->actor.posRot.pos.x, this->actor.posRot.pos.y,
this->actor.posRot.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z,
this->actor.params);
Actor_Kill(&this->actor);
} else {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsLink, 2, 0xE38);
}
}
void EnShopnuts_ColliderCheck(EnShopnuts* this, GlobalContext* globalCtx) {
if (this->collider.base.acFlags & 2) {
this->collider.base.acFlags &= ~2;
func_80035650(&this->actor, &this->collider.body, 1);
EnShopnuts_SetupSpawnSalesman(this);
} else if (globalCtx->actorCtx.unk_02 != 0) {
EnShopnuts_SetupSpawnSalesman(this);
}
}
void EnShopnuts_Update(Actor* thisx, GlobalContext* globalCtx) {
EnShopnuts* this = THIS;
EnShopnuts_ColliderCheck(this, globalCtx);
this->actionFunc(this, globalCtx);
func_8002E4B4(globalCtx, &this->actor, 20.0f, this->collider.dim.radius, this->collider.dim.height, 4);
if (this->collider.base.acFlags & 1) {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
if (this->actionFunc == EnShopnuts_Wait) {
Actor_SetHeight(&this->actor, this->skelAnime.curFrame);
} else if (this->actionFunc == EnShopnuts_Burrow) {
Actor_SetHeight(&this->actor,
20.0f - ((this->skelAnime.curFrame * 20.0f) / Animation_GetLastFrame(&D_0600039C)));
} else {
Actor_SetHeight(&this->actor, 20.0f);
}
}
s32 EnShopnuts_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
EnShopnuts* this = THIS;
if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) {
*dList = NULL;
}
return 0;
}
void EnShopnuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnShopnuts* this = THIS;
f32 curFrame;
f32 x;
f32 y;
f32 z;
if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 682);
curFrame = this->skelAnime.curFrame;
if (curFrame <= 6.0f) {
y = 1.0f - (curFrame * 0.0833f);
x = z = (curFrame * 0.1167f) + 1.0f;
} else if (curFrame <= 7.0f) {
curFrame -= 6.0f;
y = 0.5f + curFrame;
x = z = 1.7f - (curFrame * 0.7f);
} else if (curFrame <= 10.0f) {
y = 1.5f - ((curFrame - 7.0f) * 0.1667f);
x = z = 1.0f;
} else {
x = y = z = 1.0f;
}
Matrix_Scale(x, y, z, MTXMODE_APPLY);
if (1) {}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 714),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06003B68);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 717);
}
}
void EnShopnuts_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnShopnuts* this = THIS;
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnShopnuts_OverrideLimbDraw, EnShopnuts_PostLimbDraw, this);
}

View file

@ -6,9 +6,16 @@
struct EnShopnuts;
typedef void (*EnShopnutsActionFunc)(struct EnShopnuts*, GlobalContext*);
typedef struct EnShopnuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x170];
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnShopnutsActionFunc actionFunc;
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
/* 0x0196 */ Vec3s jointTable[18];
/* 0x0202 */ Vec3s morphTable[18];
/* 0x0270 */ ColliderCylinder collider;
} EnShopnuts; // size = 0x02BC
extern const ActorInit En_Shopnuts_InitVars;