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Make Gamestates use thisx for entry point functions (#437)
* fix colliderinit typo * fix initchain * reloc * thisx * sample * review * forgot sample main
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7 changed files with 74 additions and 54 deletions
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@ -124,8 +124,8 @@ void Title_Draw(TitleContext* this) {
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CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 483);
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}
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void Title_Main(TitleContext* this) {
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s32 pad;
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void Title_Main(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 494);
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@ -154,13 +154,15 @@ void Title_Main(TitleContext* this) {
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CLOSE_DISPS(this->state.gfxCtx, "../z_title.c", 541);
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}
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void Title_Destroy(TitleContext* this) {
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void Title_Destroy(GameState* thisx) {
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TitleContext* this = (TitleContext*)thisx;
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Sram_InitSram(this, &this->sramCtx);
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}
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void Title_Init(TitleContext* this) {
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void Title_Init(GameState* thisx) {
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u32 size = (u32)_nintendo_rogo_staticSegmentRomEnd - (u32)_nintendo_rogo_staticSegmentRomStart;
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s32 pad;
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TitleContext* this = (TitleContext*)thisx;
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this->staticSegment = GameState_Alloc(&this->state, size, "../z_title.c", 611);
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osSyncPrintf("z_title.c\n");
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