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[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
(#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h` * bss * sSceneCmdHandlers * bss * bss
This commit is contained in:
parent
47c6c36dc3
commit
ed77e143b6
17 changed files with 104 additions and 75 deletions
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@ -98,24 +98,6 @@ void PreNmiBuff_Init(PreNmiBuff* this);
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void PreNmiBuff_SetReset(PreNmiBuff* this);
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u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
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void Sched_FlushTaskQueue(void);
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
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f32 OLib_ClampMinDist(f32 val, f32 min);
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f32 OLib_ClampMaxDist(f32 val, f32 max);
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Vec3f OLib_Vec3fDistNormalize(Vec3f* a, Vec3f* b);
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Vec3f OLib_VecGeoToVec3f(VecGeo* geo);
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VecSph OLib_Vec3fToVecSph(Vec3f* vec);
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VecGeo OLib_Vec3fToVecGeo(Vec3f* vec);
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VecGeo OLib_Vec3fDiffToVecGeo(Vec3f* a, Vec3f* b);
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Vec3f OLib_Vec3fDiffRad(Vec3f* a, Vec3f* b);
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s16 OnePointCutscene_Init(PlayState* play, s16 csId, s16 timer, Actor* actor, s16 parentCamId);
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s16 OnePointCutscene_EndCutscene(PlayState* play, s16 subCamId);
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s32 OnePointCutscene_Attention(PlayState* play, Actor* actor);
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s32 OnePointCutscene_AttentionSetSfx(PlayState* play, Actor* actor, s32 sfxId);
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void OnePointCutscene_EnableAttention(void);
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void OnePointCutscene_DisableAttention(void);
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s32 OnePointCutscene_CheckForCategory(PlayState* play, s32 actorCategory);
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void OnePointCutscene_Noop(PlayState* play, s32 arg1);
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
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f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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@ -135,16 +117,6 @@ void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Object_InitContext(PlayState* play, ObjectContext* objectCtx);
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void Object_UpdateEntries(ObjectContext* objectCtx);
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot);
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void func_800981B8(ObjectContext* objectCtx);
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s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd);
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void Scene_ResetTransitionActorList(GameState* state, TransitionActorList* transitionActors);
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void Scene_SetTransitionForNextEntrance(PlayState* play);
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void Scene_Draw(PlayState* play);
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void Skin_UpdateVertices(MtxF* mtx, SkinVertex* skinVertices, SkinLimbModif* modifEntry, Vtx* vtxBuf, Vec3f* pos);
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void Skin_DrawAnimatedLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, s32 arg3, s32 drawFlags);
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void Skin_DrawLimb(GraphicsContext* gfxCtx, Skin* skin, s32 limbIndex, Gfx* dlistOverride, s32 drawFlags);
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18
include/one_point_cutscene.h
Normal file
18
include/one_point_cutscene.h
Normal file
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@ -0,0 +1,18 @@
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#ifndef ONE_POINT_CUTSCENE_H
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#define ONE_POINT_CUTSCENE_H
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#include "ultra64.h"
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struct Actor;
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struct PlayState;
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s16 OnePointCutscene_Init(struct PlayState* play, s16 csId, s16 timer, struct Actor* actor, s16 parentCamId);
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s16 OnePointCutscene_EndCutscene(struct PlayState* play, s16 subCamId);
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s32 OnePointCutscene_Attention(struct PlayState* play, struct Actor* actor);
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s32 OnePointCutscene_AttentionSetSfx(struct PlayState* play, struct Actor* actor, s32 sfxId);
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void OnePointCutscene_EnableAttention(void);
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void OnePointCutscene_DisableAttention(void);
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s32 OnePointCutscene_CheckForCategory(struct PlayState* play, s32 actorCategory);
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void OnePointCutscene_Noop(struct PlayState* play, s32 arg1);
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#endif
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@ -64,22 +64,9 @@ extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
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extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
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extern Gfx* gPlayerLeftHandBgsDLs[];
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extern Gfx* gPlayerLeftHandOpenDLs[];
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extern Gfx* gPlayerLeftHandClosedDLs[];
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extern Gfx* gPlayerLeftHandBoomerangDLs[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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extern Gfx gEmptyDL[];
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extern SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX];
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extern s16 gLinkObjectIds[2];
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extern u32 gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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extern EntranceInfo gEntranceTable[ENTR_MAX];
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extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
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extern u16 gSramSlotOffsets[];
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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@ -32,6 +32,8 @@
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64message.h"
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#include "z64olib.h"
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#include "one_point_cutscene.h"
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#include "z64pause.h"
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#include "z64play.h"
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#include "z64skin.h"
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@ -286,26 +288,6 @@ typedef struct FileSelectState {
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/* 0x1CAD6 */ s16 unk_1CAD6[5];
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} FileSelectState; // size = 0x1CAE0
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// Macros for `EntranceInfo.field`
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#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
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#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
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#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
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#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
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#define ENTRANCE_INFO_END_TRANS_TYPE(field) \
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(((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \
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& (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT))
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#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
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#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
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#define ENTRANCE_INFO_START_TRANS_TYPE(field) \
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(((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \
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& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
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typedef struct EntranceInfo {
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/* 0x00 */ s8 sceneId;
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/* 0x01 */ s8 spawn;
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/* 0x02 */ u16 field;
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} EntranceInfo; // size = 0x4
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typedef struct GameStateOverlay {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ RomFile file; // if applicable
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@ -4,6 +4,8 @@
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#include "ultra64.h"
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#include "z64dma.h"
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struct PlayState;
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typedef struct ObjectEntry {
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/* 0x00 */ s16 id;
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/* 0x04 */ void* segment;
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@ -35,4 +37,13 @@ typedef enum ObjectId {
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#undef DEFINE_OBJECT_EMPTY
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#undef DEFINE_OBJECT_UNSET
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void Object_InitContext(struct PlayState* play, ObjectContext* objectCtx);
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void Object_UpdateEntries(ObjectContext* objectCtx);
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot);
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void func_800981B8(ObjectContext* objectCtx);
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extern u32 gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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#endif
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17
include/z64olib.h
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17
include/z64olib.h
Normal file
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@ -0,0 +1,17 @@
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#ifndef Z64OLIB_H
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#define Z64OLIB_H
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#include "z64math.h"
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f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b);
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f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b);
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f32 OLib_ClampMinDist(f32 val, f32 min);
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f32 OLib_ClampMaxDist(f32 val, f32 max);
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Vec3f OLib_Vec3fDistNormalize(Vec3f* a, Vec3f* b);
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Vec3f OLib_VecGeoToVec3f(VecGeo* geo);
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VecSph OLib_Vec3fToVecSph(Vec3f* vec);
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VecGeo OLib_Vec3fToVecGeo(Vec3f* vec);
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VecGeo OLib_Vec3fDiffToVecGeo(Vec3f* a, Vec3f* b);
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Vec3f OLib_Vec3fDiffRad(Vec3f* a, Vec3f* b);
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#endif
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@ -930,7 +930,7 @@ typedef struct Player {
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/* 0x0A88 */ Vec3f unk_A88; // previous body part 0 position
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} Player; // size = 0xA94
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// z_player_lib public functions
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// z_player_lib.c
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void Player_SetBootData(struct PlayState* play, Player* this);
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int Player_InBlockingCsMode(struct PlayState* play, Player* this);
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int Player_InCsMode(struct PlayState* play);
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@ -984,4 +984,17 @@ u32 Player_InitPauseDrawData(struct PlayState* play, u8* segment, SkelAnime* ske
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void Player_DrawPause(struct PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
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s32 sword, s32 tunic, s32 shield, s32 boots);
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// z_player_lib.c
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extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
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extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
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extern Gfx* gPlayerLeftHandBgsDLs[];
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extern Gfx* gPlayerLeftHandOpenDLs[];
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extern Gfx* gPlayerLeftHandClosedDLs[];
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extern Gfx* gPlayerLeftHandBoomerangDLs[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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// object_table.c
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extern s16 gLinkObjectIds[2];
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#endif
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@ -11,6 +11,7 @@
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#include "command_macros_base.h"
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struct GameState;
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struct PlayState;
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typedef struct SceneTableEntry {
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// Deleted scene
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#define SCENE_UNUSED_6E 0x6E
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// Macros for `EntranceInfo.field`
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#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
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#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
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#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
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#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
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#define ENTRANCE_INFO_END_TRANS_TYPE(field) \
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(((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \
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& (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT))
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#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
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#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
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#define ENTRANCE_INFO_START_TRANS_TYPE(field) \
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(((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \
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& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
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typedef struct EntranceInfo {
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/* 0x00 */ s8 sceneId;
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/* 0x01 */ s8 spawn;
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/* 0x02 */ u16 field;
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} EntranceInfo; // size = 0x4
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// Entrance Index Enum
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#define DEFINE_ENTRANCE(enum, _1, _2, _3, _4, _5, _6) enum,
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#define SCENE_CMD_MISC_SETTINGS(sceneCamType, worldMapLocation) \
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{ SCENE_CMD_ID_MISC_SETTINGS, sceneCamType, CMD_W(worldMapLocation) }
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s32 Scene_ExecuteCommands(struct PlayState* play, SceneCmd* sceneCmd);
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void Scene_ResetTransitionActorList(struct GameState* state, TransitionActorList* transitionActors);
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void Scene_SetTransitionForNextEntrance(struct PlayState* play);
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void Scene_Draw(struct PlayState* play);
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extern EntranceInfo gEntranceTable[ENTR_MAX];
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extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
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#endif
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:96 pal-1.0:94 pal-1.1:94"
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"ntsc-1.2:94 pal-1.0:92 pal-1.1:92"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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@ -42,7 +42,7 @@
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*/
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#if PLATFORM_GC
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-eu-mq-dbg:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-eu-mq-dbg:176 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192" \
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"gc-us-mq:192"
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#include "global.h"
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@ -23,7 +23,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ntsc-1.2:155 pal-1.0:153 pal-1.1:153"
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"ntsc-1.2:154 pal-1.0:152 pal-1.1:152"
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extern u8 _buffersSegmentEnd[];
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@ -3638,7 +3638,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:97 pal-1.0:95 pal-1.1:95"
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"ntsc-1.2:96 pal-1.0:94 pal-1.1:94"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -12,8 +12,8 @@ typedef struct InputCombo {
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/* 0x2 */ u16 press;
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} InputCombo; // size = 0x4
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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RegEditor* gRegEditor;
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:248 gc-eu-mq:248 gc-jp:240 gc-jp-ce:240 gc-jp-mq:240 gc-us:240 gc-us-mq:240" \
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"ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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"ntsc-1.2:0 pal-1.0:252 pal-1.1:252"
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#include "global.h"
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#include "ultra64.h"
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@ -10,7 +10,7 @@
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#include "z64frame_advance.h"
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#pragma increment_block_number "gc-eu:8 gc-eu-mq:8 gc-jp:8 gc-jp-ce:8 gc-jp-mq:8 gc-us:8 gc-us-mq:8"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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TransitionTile gTransitionTile;
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s32 gTransitionTileState;
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@ -2,6 +2,7 @@
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#include "terminal.h"
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#include "versions.h"
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SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
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RomFile sNaviQuestHintFiles[];
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/**
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@ -191,8 +192,8 @@ s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
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break;
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}
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if (cmdCode < ARRAY_COUNT(gSceneCmdHandlers)) {
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gSceneCmdHandlers[cmdCode](play, sceneCmd);
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if (cmdCode < ARRAY_COUNT(sSceneCmdHandlers)) {
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sSceneCmdHandlers[cmdCode](play, sceneCmd);
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} else {
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PRINTF(VT_FGCOL(RED));
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PRINTF(T("code の値が異常です\n", "code variable is abnormal\n"));
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@ -515,7 +516,7 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
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play->transitionType = ENTRANCE_INFO_START_TRANS_TYPE(gEntranceTable[entranceIndex].field);
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}
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SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX] = {
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SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX] = {
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Scene_CommandPlayerEntryList, // SCENE_CMD_ID_SPAWN_LIST
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Scene_CommandActorEntryList, // SCENE_CMD_ID_ACTOR_LIST
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Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
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@ -35,7 +35,7 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:199 gc-eu-mq:199 gc-jp:199 gc-jp-ce:199 gc-jp-mq:199 gc-us:199 gc-us-mq:199" \
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#pragma increment_block_number "gc-eu:183 gc-eu-mq:183 gc-jp:183 gc-jp-ce:183 gc-jp-mq:183 gc-us:183 gc-us-mq:183" \
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"ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#define FLAGS ACTOR_FLAG_4
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