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Proper name for Water Medallion cutscene data
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parent
d9c2f825c4
commit
edd9879159
3 changed files with 3 additions and 3 deletions
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@ -313,7 +313,7 @@ void EnRu2_SetupWaterMedallionCutscene(EnRu2* this, PlayState* play) {
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if ((gSaveContext.chamberCutsceneNum == CHAMBER_CS_WATER) && !IS_CUTSCENE_LAYER) {
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player = GET_PLAYER(play);
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this->action = ENRU2_AWAIT_BLUE_WARP;
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play->csCtx.script = D_80AF411C;
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play->csCtx.script = gWaterMedallionCS;
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gSaveContext.cutsceneTrigger = 2;
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Item_Give(play, ITEM_MEDALLION_WATER);
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temp = this->actor.world.rot.y + 0x8000;
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@ -2,7 +2,7 @@
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#include "z64cutscene_commands.h"
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// clang-format off
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static CutsceneData D_80AF411C[] = {
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static CutsceneData gWaterMedallionCS[] = {
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CS_BEGIN_CUTSCENE(35, 3338),
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CS_UNK_DATA_LIST(0x00000020, 1),
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CS_UNK_DATA(0x00010000, 0x0BB80000, 0x00000000, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0xFFFFFFFC, 0x00000002, 0x00000000, 0x00000000, 0x00000000),
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@ -36,7 +36,7 @@ HARDCODED_SYM_ROM = {
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"D_80B4C5D0": 0xF022D0,
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"D_80ABF9D0": 0xE75A40,
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"D_80ABFB40": 0xE75BB0,
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"D_80AF411C": 0xEAA0FC,
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"gWaterMedallionCS": 0xEAA0FC,
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"D_80A88164": 0xE3ED34,
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"D_808BB2F0": 0xC89FF0,
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"D_808BB7A0": 0xC8A4A0,
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