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Math Files (#76)
* math3d wip * math3d wip * wip * wip * wip * wip * final update before pr * run format.sh * fix merge conflicts * tharo suggestions update * fig formatting suggestion * math3d pr updates * use sFactorialTbl in sys_math
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75 changed files with 6763 additions and 10904 deletions
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@ -1128,7 +1128,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
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view.flags = 2 | 8;
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// clang-format off
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viewport.bottomY = SCREEN_HEIGHT; viewport.rightX = SCREEN_WIDTH;
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viewport.bottomY = SCREEN_HEIGHT; viewport.rightX = SCREEN_WIDTH;
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viewport.topY = 0; viewport.leftX = 0;
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// clang-format on
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@ -1600,7 +1600,7 @@ s32 func_800C04D8(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3)
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if (1) {} // Necessary to match
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camera->unk_DC = func_800CB678(arg2, arg3);
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camera->unk_DC = Math3D_Vec3f_DistXYZ(arg2, arg3);
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player = camera->player;
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if (player != NULL) {
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