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Match BossFd_Fly (ovl_Boss_Fd OK) (#807)
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4 changed files with 8 additions and 2907 deletions
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@ -1,13 +0,0 @@
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.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purpose registers
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.section .rodata
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.balign 16
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glabel D_808D1FE0
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.incbin "baserom/ovl_Boss_Fd", 0x7220, 0x00000690
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4
spec
4
spec
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@ -1381,11 +1381,7 @@ endseg
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beginseg
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name "ovl_Boss_Fd"
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include "build/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_Boss_Fd/ovl_Boss_Fd_reloc.o"
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#else
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include "build/data/overlays/actors/z_boss_fd.reloc.o"
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#endif
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endseg
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beginseg
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@ -260,10 +260,6 @@ static Vec3f sCeilingTargets[] = {
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{ 0.0f, 900.0f, 243.0f }, { -243.0f, 900.0f, 100.0f }, { -243.0, 900.0f, -100.0f },
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};
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#ifdef NON_MATCHING
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// Somehow doesn't use rodata value D_808D1EB4 = 0.1f. It would occur after the 85.56f float
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// literal in case 6 of the boss intro switch statement but before the next switch statement.
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// All instructions match.
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void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
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u8 sp1CF = false;
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u8 temp_rand;
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@ -280,7 +276,7 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
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f32 temp_y;
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f32 temp_x;
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f32 temp_z;
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s32 pad19C;
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f32 temp;
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SkelAnime_Update(&this->skelAnimeHead);
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SkelAnime_Update(&this->skelAnimeRightArm);
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@ -483,7 +479,13 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
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this->camData.atVel.y = 85.56f;
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this->camData.atVel.z = 25.0f;
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} else {
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Math_ApproachF(&this->camData.shake, 2.0f, 1.0f, 0.1 * 0.08f);
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// the following `temp` stuff is probably fake but is required to match
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// it's optimized to 1.0f because sp1CF is false at this point, but the 0.1f ends up in rodata
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temp = 0.1f;
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if (!sp1CF) {
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temp = 1.0f;
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}
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Math_ApproachF(&this->camData.shake, 2.0f, temp, 0.1 * 0.08f);
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this->camData.yMod = Math_CosS(this->work[BFD_MOVE_TIMER] * 0x8000) * this->camData.shake;
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}
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if (this->timers[3] == 160) {
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@ -1022,17 +1024,6 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
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}
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}
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}
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#else
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static Vec3f D_808D19E0 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_808D19EC = { 0.0f, 0.03f, 0.0f };
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static Vec3f D_808D19F8 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_808D1A04 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_808D1A10 = { 0.0f, 0.0f, 0.0f };
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static Vec3f D_808D1A1C = { 0.0f, 0.03f, 0.0f };
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Boss_Fd/BossFd_Fly.s")
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#endif
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void BossFd_Wait(BossFd* this, GlobalContext* globalCtx) {
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if (this->handoffSignal == FD2_SIGNAL_FLY) { // Set by BossFd2
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