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Rename RoomBehaviorType2 (#2270)
* Rename RoomBehavior2 * fig proposal * fig comment
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5 changed files with 24 additions and 23 deletions
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@ -7881,7 +7881,7 @@ s32 Camera_UpdateWater(Camera* camera) {
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s32 Camera_UpdateHotRoom(Camera* camera) {
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camera->distortionFlags &= ~DISTORTION_HOT_ROOM;
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if (camera->play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) {
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if (camera->play->roomCtx.curRoom.environmentType == ROOM_ENV_HOT) {
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camera->distortionFlags |= DISTORTION_HOT_ROOM;
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}
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@ -928,7 +928,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) {
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EnvHazardTextTriggerEntry* triggerEntry;
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s32 envHazard;
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if (play->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) { // Room is hot
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if (play->roomCtx.curRoom.environmentType == ROOM_ENV_HOT) { // Room is hot
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envHazard = PLAYER_ENV_HAZARD_HOTROOM - 1;
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} else if ((this->underwaterTimer > 80) &&
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((this->currentBoots == PLAYER_BOOTS_IRON) || (this->underwaterTimer >= 300))) {
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@ -262,7 +262,7 @@ BAD_RETURN(s32) Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
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BAD_RETURN(s32) Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) {
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play->roomCtx.curRoom.behaviorType1 = cmd->roomBehavior.gpFlag1;
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play->roomCtx.curRoom.behaviorType2 = cmd->roomBehavior.gpFlag2 & 0xFF;
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play->roomCtx.curRoom.environmentType = cmd->roomBehavior.gpFlag2 & 0xFF;
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play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
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play->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
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}
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