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Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
* Match func_800AA000 * Match z_camera/func_800437F0 * Decompile code_800D2E30, use struct in 800A9F30 * Format * Remove 'U' from literals * Remove bss, cleanup z_camera * Review changes, rename temp * Move externs to variables.h
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12 changed files with 197 additions and 424 deletions
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@ -1572,4 +1572,20 @@ typedef struct {
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/* 0x0C */ char unk_0C[0x0C];
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} VisMonoStruct; // size = 0x18
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typedef struct {
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/* 0x000 */ u8 rumbleEnable[4];
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/* 0x004 */ u8 unk_04[0x40];
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/* 0x044 */ u8 unk_44[0x40];
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/* 0x084 */ u8 unk_84[0x40];
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/* 0x0C4 */ u8 unk_C4[0x40];
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/* 0x104 */ u8 unk_104;
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/* 0x105 */ u8 unk_105;
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/* 0x106 */ u16 unk_106;
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/* 0x108 */ u16 unk_108;
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/* 0x10A */ u8 unk_10A;
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/* 0x10B */ u8 unk_10B;
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/* 0x10C */ u8 unk_10C;
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/* 0x10D */ u8 unk_10D;
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} UnkRumbleStruct; // size = 0x10E
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#endif
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