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Tutorial docs (#715)
* Move tutorial into docs folder * Merge remote-tracking branch 'upstream/master' into tutorial_docs * Object decomp added * contents and intro updates * mention object decomp in beginning * Addressed Fig's review * Update EnSkb to jointTable and morphTable * minor table tweak * typo * Alter to say ZAPD makes the object output folder * Apply suggestions from code review Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> * More review changes * Apply suggestions from code review Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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34 changed files with 3936 additions and 4 deletions
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@ -160,8 +160,8 @@ void EnSkb_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.colChkInfo.mass = 0xFE;
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this->actor.colChkInfo.health = 2;
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this->actor.shape.yOffset = -8000.0f;
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060041F8, &D_06001854, this->limbDrawTable,
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this->transitionDrawTable, 20);
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SkelAnime_Init(globalCtx, &this->skelAnime, &D_060041F8, &D_06001854, this->jointTable,
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this->morphTable, 20);
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this->actor.naviEnemyId = 0x55;
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Collider_InitJntSph(globalCtx, &this->collider);
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@ -11,8 +11,8 @@ typedef void (*EnSkbActionFunc)(struct EnSkb*, GlobalContext*);
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typedef struct EnSkb {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s limbDrawTable[20];
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/* 0x0208 */ Vec3s transitionDrawTable[20];
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/* 0x0190 */ Vec3s jointTable[20];
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/* 0x0208 */ Vec3s morphTable[20];
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/* 0x0280 */ u8 unk_280;
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/* 0x0281 */ u8 unk_281;
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/* 0x0282 */ u8 unk_282;
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