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G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * rupees and, for some reason, pots * and now an even larger man * now for the gallery * more progress * naming continues * even more docs * another match * match, fix, a new enum * Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c * fixes except globalctx * well one more * and now globalCtx
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67 changed files with 1464 additions and 4117 deletions
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@ -44,8 +44,8 @@ void KaleidoSetup_Update(GlobalContext* globalCtx) {
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if (pauseCtx->state == 0 && pauseCtx->flag == 0 && globalCtx->unk_10A20 == 0 && globalCtx->sceneLoadFlag == 0 &&
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globalCtx->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
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gSaveContext.nextCutsceneIndex < 0xFFF0 && !Gameplay_InCsMode(globalCtx) && globalCtx->unk_11E5C < 2 &&
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gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
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gSaveContext.nextCutsceneIndex < 0xFFF0 && !Gameplay_InCsMode(globalCtx) &&
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globalCtx->shootingGalleryStatus <= 1 && gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
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(globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) {
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if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
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