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G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * rupees and, for some reason, pots * and now an even larger man * now for the gallery * more progress * naming continues * even more docs * another match * match, fix, a new enum * Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c * fixes except globalctx * well one more * and now globalCtx
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@ -416,7 +416,7 @@ s32 func_8008EF30(GlobalContext* globalCtx) {
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}
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s32 func_8008EF44(GlobalContext* globalCtx, s32 ammo) {
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globalCtx->unk_11E5C = ammo + 1;
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globalCtx->shootingGalleryStatus = ammo + 1;
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return 1;
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}
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