mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
* Match ntsc-1.2 * Add ntsc-1.2 to CI * Apply fixes from Jenkins * Promote ntsc-1.2 to "supported" in Makefile * Declare D_80858AD8 as a u64 array * Tweak wording * Hopefully make ntsc-1.2 bss more stable * Restore segmented_address.h include
This commit is contained in:
parent
09c1816e2d
commit
f089adf20c
32 changed files with 191 additions and 142 deletions
38
Jenkinsfile
vendored
38
Jenkinsfile
vendored
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@ -26,71 +26,69 @@ pipeline {
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}
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}
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}
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stage('Build ntsc-1.2, check disasm metadata') {
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steps {
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sh 'ln -s /usr/local/etc/roms/oot-ntsc-1.2-us.z64 baseroms/ntsc-1.2/baserom.z64'
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sh 'make -j$(nproc) setup VERSION=ntsc-1.2'
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sh 'make -j$(nproc) VERSION=ntsc-1.2'
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sh '.venv/bin/python3 tools/check_disasm_metadata_unksyms.py -v ntsc-1.2'
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sh 'make clean assetclean VERSION=ntsc-1.2'
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}
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}
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// The ROMs are built in an order that maximizes compiler flags coverage in a "fail fast" approach.
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// Specifically we start with a retail ROM for BSS ordering, and make sure we cover all of
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// NTSC/PAL/MQ/DEBUG as quickly as possible.
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// N64/GC/NTSC/PAL/MQ/DEBUG as quickly as possible.
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stage('Build ntsc-1.2') {
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steps {
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script {
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build('ntsc-1.2', 'oot-ntsc-1.2-us.z64')
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}
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}
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}
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stage('Build gc-jp') {
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steps {
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script {
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build('gc-jp')
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build('gc-jp', 'oot-gc-jp.z64')
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}
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}
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}
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stage('Build gc-eu-mq') {
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steps {
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script {
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build('gc-eu-mq')
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build('gc-eu-mq', 'oot-gc-eu-mq.z64')
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}
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}
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}
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stage('Build gc-eu-mq-dbg') {
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steps {
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script {
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build('gc-eu-mq-dbg')
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build('gc-eu-mq-dbg', 'oot-gc-eu-mq-dbg.z64')
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}
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}
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}
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stage('Build gc-us') {
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steps {
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script {
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build('gc-us')
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build('gc-us', 'oot-gc-us.z64')
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}
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}
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}
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stage('Build gc-jp-ce') {
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steps {
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script {
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build('gc-jp-ce')
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build('gc-jp-ce', 'oot-gc-jp-ce.z64')
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}
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}
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}
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stage('Build gc-eu') {
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steps {
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script {
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build('gc-eu')
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build('gc-eu', 'oot-gc-eu.z64')
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}
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}
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}
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stage('Build gc-jp-mq') {
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steps {
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script {
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build('gc-jp-mq')
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build('gc-jp-mq', 'oot-gc-jp-mq.z64')
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}
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}
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}
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stage('Build gc-us-mq') {
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steps {
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script {
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build('gc-us-mq')
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build('gc-us-mq', 'oot-gc-us-mq.z64')
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}
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}
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}
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@ -122,8 +120,8 @@ pipeline {
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}
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}
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def build(String version) {
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sh "ln -s /usr/local/etc/roms/oot-${version}.z64 baseroms/${version}/baserom.z64"
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def build(String version, String rom) {
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sh "ln -s /usr/local/etc/roms/${rom} baseroms/${version}/baserom.z64"
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sh "make -j\$(nproc) setup VERSION=${version}"
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try {
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sh "make -j\$(nproc) VERSION=${version}"
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4
Makefile
4
Makefile
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@ -18,6 +18,7 @@ ORIG_COMPILER ?= 0
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# If COMPILER is "gcc", compile with GCC instead of IDO.
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COMPILER ?= ido
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# Target game version. Currently the following versions are supported:
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# ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION)
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# gc-jp GameCube Japan
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# gc-jp-mq GameCube Japan Master Quest
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# gc-jp-ce GameCube Japan (Collector's Edition disc)
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@ -27,7 +28,7 @@ COMPILER ?= ido
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# gc-eu-mq GameCube Europe/PAL Master Quest
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# gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default)
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# The following versions are work-in-progress and not yet matching:
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# ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION)
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# (none currently)
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VERSION ?= gc-eu-mq-dbg
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# Number of threads to extract and compress with
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N_THREADS ?= $(shell nproc)
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@ -52,7 +53,6 @@ ifeq ($(VERSION),ntsc-1.2)
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REGION ?= JP
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PLATFORM := N64
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DEBUG := 0
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COMPARE := 0
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else ifeq ($(VERSION),gc-jp)
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REGION ?= JP
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PLATFORM := GC
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@ -91,7 +91,9 @@ s32 Fault_VPrintf(const char* fmt, va_list args);
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#if PLATFORM_N64
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extern vs32 gFaultExit;
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extern vs32 gFaultMsgId;
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extern vs32 gFaultDisplayEnable;
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extern volatile OSThread* gFaultFaultedThread;
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#define FAULT_MSG_ID gFaultMsgId
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@ -1273,7 +1273,6 @@ u8 sFanfareStartTimer;
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u16 sFanfareSeqId;
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#if PLATFORM_N64
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// TODO: Unsure where in bss this is located
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u16 sPrevAmbienceSeqId;
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#endif
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@ -5,7 +5,8 @@
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#include "cic6105.h"
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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StackEntry sBootThreadInfo;
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OSThread sIdleThread;
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@ -1,3 +1,5 @@
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#pragma increment_block_number "ntsc-1.2:128"
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#include "global.h"
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#include "cic6105.h"
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#include "fault.h"
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@ -2,7 +2,7 @@
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#include "stack.h"
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#include "terminal.h"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ntsc-1.2:64"
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OSThread sMainThread;
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STACK(sMainStack, 0x900);
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@ -1,6 +1,7 @@
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#include "global.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:128"
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ALIGNED(16) u8 sYaz0DataBuffer[0x400];
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u8* sYaz0DataBufferEnd;
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@ -26,30 +26,32 @@
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#include "n64dd.h"
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#endif
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:111"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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OSMesg sDmaMgrMsgBuf[32];
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OSThread sDmaMgrThread;
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STACK(sDmaMgrStack, 0x500);
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#if OOT_DEBUG
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const char* sDmaMgrCurFileName;
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s32 sDmaMgrCurFileLine;
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#endif
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u32 gDmaMgrVerbose = 0;
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size_t gDmaMgrDmaBuffSize = DMAMGR_DEFAULT_BUFSIZE;
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u32 sDmaMgrIsRomCompressed = false;
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OSThread sDmaMgrThread;
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STACK(sDmaMgrStack, 0x500);
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#if OOT_DEBUG
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const char* sDmaMgrCurFileName;
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s32 sDmaMgrCurFileLine;
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// dmadata filenames
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#define DEFINE_DMA_ENTRY(_0, nameString) nameString,
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#if OOT_DEBUG
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const char* sDmaMgrFileNames[] = {
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#include "tables/dmadata_table.h"
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};
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#endif
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#undef DEFINE_DMA_ENTRY
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@ -1,10 +1,14 @@
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#if PLATFORM_N64
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#pragma increment_block_number "ntsc-1.2:128"
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#include "global.h"
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#include "fault.h"
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#include "libc64/os_malloc.h"
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#include "stack.h"
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#include "terminal.h"
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#if PLATFORM_N64
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#pragma increment_block_number "ntsc-1.2:96"
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typedef struct FaultMgr {
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OSThread thread;
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};
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u16 sFaultFontColor = GPACK_RGBA5551(255, 255, 255, 1);
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s32 D_800FF9C4[7] = { 0 }; // Unused (file padding?)
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s32 D_800FF9C4[7] = { 0 }; // Unused
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Input sFaultInputs[MAXCONTROLLERS];
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@ -90,12 +94,10 @@ STACK(sFaultStack, 0x400);
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StackEntry sFaultStackInfo;
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FaultCursorCoords sFaultCursorPos;
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vs32 sFaultExit;
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vs32 gFaultExit;
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vs32 gFaultMsgId;
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vs32 sFaultDisplayEnable;
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vs32 gFaultDisplayEnable;
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volatile OSThread* gFaultFaultedThread;
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s32 B_80122570[16];
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s32 B_801225B0[8]; // Unused (file padding?)
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void Fault_SleepImpl(u32 ms) {
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Sleep_Msec(ms);
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@ -653,6 +655,8 @@ void Fault_DrawMemDumpSP(OSThread* thread) {
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}
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void func_800AF3DC(void) {
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static s32 B_80122570[16];
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static s32 B_801225B0[8]; // Unused
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s32 i;
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Fault_DrawRecBlack(22, 16, 276, 208);
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@ -773,8 +777,8 @@ void Fault_ThreadEntry(void* arg0) {
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gFaultFaultedThread = faultedThread;
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Fault_LogThreadContext(faultedThread);
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osSyncPrintf("%d %s %d:%s = %d\n", osGetThreadId(NULL), "fault.c", 1454, "fault_display_enable",
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sFaultDisplayEnable);
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while (!sFaultDisplayEnable) {
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gFaultDisplayEnable);
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while (!gFaultDisplayEnable) {
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Fault_SleepImpl(1000);
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}
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Fault_SleepImpl(500);
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@ -793,8 +797,8 @@ void Fault_ThreadEntry(void* arg0) {
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Fault_DrawMemDumpPC(faultedThread);
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Fault_WaitForInput();
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Fault_ProcessClients();
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} while (!sFaultExit);
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while (!sFaultExit) {}
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} while (!gFaultExit);
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while (!gFaultExit) {}
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Fault_ResumeThread(faultedThread);
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}
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}
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@ -806,7 +810,7 @@ void Fault_SetFrameBuffer(void* fb, u16 w, u16 h) {
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}
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void Fault_Init(void) {
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sFaultDisplayEnable = 1;
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gFaultDisplayEnable = 1;
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gFaultMgr.fb = (u16*)(PHYS_TO_K0(osMemSize) - sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH]));
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gFaultMgr.fbWidth = SCREEN_WIDTH;
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gFaultMgr.fbDepth = 16;
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@ -823,7 +827,7 @@ void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2) {
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osSyncPrintf("HungUp on Thread %d", osGetThreadId(NULL));
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osSyncPrintf("%s\n", exp1 != NULL ? exp1 : "(NULL)");
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osSyncPrintf("%s\n", exp2 != NULL ? exp2 : "(NULL)");
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while (sFaultDisplayEnable == 0) {
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while (gFaultDisplayEnable == 0) {
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Fault_SleepImpl(1000);
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}
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Fault_SleepImpl(500);
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@ -5,7 +5,8 @@
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#define GFXPOOL_HEAD_MAGIC 0x1234
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#define GFXPOOL_TAIL_MAGIC 0x5678
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:223"
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/**
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* The time at which the previous `Graph_Update` ended.
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@ -19,12 +20,6 @@ OSTime sGraphPrevTaskTimeStart;
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#if OOT_DEBUG
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FaultClient sGraphFaultClient;
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#endif
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CfbInfo sGraphCfbInfos[3];
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#if OOT_DEBUG
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FaultClient sGraphUcodeFaultClient;
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UCodeInfo D_8012D230[3] = {
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{ UCODE_F3DZEX, gspF3DZEX2_NoN_PosLight_fifoTextStart },
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@ -165,11 +160,6 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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#if OOT_DEBUG
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static Gfx* sPrevTaskWorkBuffer = NULL;
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#endif
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static s32 sGraphCfbInfoIdx = 0;
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OSTime timeNow;
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OSTimer timer;
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OSMesg msg;
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OSTask_t* task = &gfxCtx->task.list.t;
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OSScTask* scTask = &gfxCtx->task;
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@ -177,7 +167,8 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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osGetTime() - sGraphPrevTaskTimeStart - gAudioThreadUpdateTimeAcc;
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{
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CfbInfo* cfb;
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OSTimer timer;
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OSMesg msg;
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// Schedule a message to be handled in 3 seconds, for RCP timeout
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osSetTimer(&timer, OS_USEC_TO_CYCLES(3000000), 0, &gfxCtx->queue, (OSMesg)666);
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@ -212,12 +203,15 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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#if OOT_DEBUG
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sPrevTaskWorkBuffer = gfxCtx->workBuffer;
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#endif
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}
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if (gfxCtx->callback != NULL) {
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gfxCtx->callback(gfxCtx, gfxCtx->callbackParam);
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}
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timeNow = osGetTime();
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{
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OSTime timeNow = osGetTime();
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if (gAudioThreadUpdateTimeStart != 0) {
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// The audio thread update is running
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// Add the time already spent to the accumulator and leave the rest for the next cycle
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@ -229,6 +223,7 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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gAudioThreadUpdateTimeAcc = 0;
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sGraphPrevTaskTimeStart = osGetTime();
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}
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task->type = M_GFXTASK;
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task->flags = OS_SC_DRAM_DLIST;
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@ -263,7 +258,10 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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scTask->msgQueue = &gfxCtx->queue;
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scTask->msg = NULL;
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{ s16 pad; }
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{
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static CfbInfo sGraphCfbInfos[3];
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static s32 sGraphCfbInfoIdx = 0;
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CfbInfo* cfb;
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cfb = &sGraphCfbInfos[sGraphCfbInfoIdx];
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@ -279,15 +277,13 @@ void Graph_TaskSet00(GraphicsContext* gfxCtx) {
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cfb->updateRate = R_UPDATE_RATE;
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scTask->framebuffer = cfb;
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{ s16 pad2; }
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}
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gfxCtx->schedMsgQueue = &gScheduler.cmdQueue;
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osSendMesg(&gScheduler.cmdQueue, (OSMesg)scTask, OS_MESG_BLOCK);
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Sched_Notify(&gScheduler);
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}
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}
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void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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u32 problem;
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@ -339,6 +335,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
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}
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if (R_HREG_MODE == HREG_MODE_UCODE_DISAS && R_UCODE_DISAS_TOGGLE != 0) {
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static FaultClient sGraphUcodeFaultClient;
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if (R_UCODE_DISAS_LOG_MODE == 3) {
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Fault_AddClient(&sGraphUcodeFaultClient, Graph_UCodeFaultClient, gfxCtx->workBuffer, "do_count_fault");
|
||||
}
|
||||
|
|
|
@ -1,18 +1,19 @@
|
|||
#include "ultra64.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:80 gc-eu-mq:80 gc-jp:80 gc-jp-ce:80 gc-jp-mq:80 gc-us:80 gc-us-mq:80"
|
||||
// Declared before including other headers for BSS ordering
|
||||
extern uintptr_t gSegments[NUM_SEGMENTS];
|
||||
|
||||
struct PreNmiBuff* gAppNmiBufferPtr;
|
||||
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
#include "segmented_address.h"
|
||||
|
||||
struct Scheduler gScheduler;
|
||||
struct PadMgr gPadMgr;
|
||||
struct IrqMgr gIrqMgr;
|
||||
uintptr_t gSegments[NUM_SEGMENTS];
|
||||
extern struct PreNmiBuff* gAppNmiBufferPtr;
|
||||
extern struct Scheduler gScheduler;
|
||||
extern struct PadMgr gPadMgr;
|
||||
extern struct IrqMgr gIrqMgr;
|
||||
|
||||
#include "global.h"
|
||||
#include "fault.h"
|
||||
#include "segmented_address.h"
|
||||
#include "stack.h"
|
||||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
|
@ -21,12 +22,21 @@ uintptr_t gSegments[NUM_SEGMENTS];
|
|||
#include "n64dd.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:168"
|
||||
|
||||
extern u8 _buffersSegmentEnd[];
|
||||
|
||||
s32 gScreenWidth = SCREEN_WIDTH;
|
||||
s32 gScreenHeight = SCREEN_HEIGHT;
|
||||
u32 gSystemHeapSize = 0;
|
||||
|
||||
PreNmiBuff* gAppNmiBufferPtr;
|
||||
Scheduler gScheduler;
|
||||
PadMgr gPadMgr;
|
||||
IrqMgr gIrqMgr;
|
||||
uintptr_t gSegments[NUM_SEGMENTS];
|
||||
|
||||
OSThread sGraphThread;
|
||||
STACK(sGraphStack, 0x1800);
|
||||
STACK(sSchedStack, 0x600);
|
||||
|
@ -38,7 +48,7 @@ StackEntry sSchedStackInfo;
|
|||
StackEntry sAudioStackInfo;
|
||||
StackEntry sPadMgrStackInfo;
|
||||
StackEntry sIrqMgrStackInfo;
|
||||
AudioMgr gAudioMgr;
|
||||
AudioMgr sAudioMgr;
|
||||
OSMesgQueue sSerialEventQueue;
|
||||
OSMesg sSerialMsgBuf[1];
|
||||
|
||||
|
@ -130,12 +140,12 @@ void Main(void* arg) {
|
|||
IrqMgr_AddClient(&gIrqMgr, &irqClient, &irqMgrMsgQueue);
|
||||
|
||||
StackCheck_Init(&sAudioStackInfo, sAudioStack, STACK_TOP(sAudioStack), 0, 0x100, "audio");
|
||||
AudioMgr_Init(&gAudioMgr, STACK_TOP(sAudioStack), THREAD_PRI_AUDIOMGR, THREAD_ID_AUDIOMGR, &gScheduler, &gIrqMgr);
|
||||
AudioMgr_Init(&sAudioMgr, STACK_TOP(sAudioStack), THREAD_PRI_AUDIOMGR, THREAD_ID_AUDIOMGR, &gScheduler, &gIrqMgr);
|
||||
|
||||
StackCheck_Init(&sPadMgrStackInfo, sPadMgrStack, STACK_TOP(sPadMgrStack), 0, 0x100, "padmgr");
|
||||
PadMgr_Init(&gPadMgr, &sSerialEventQueue, &gIrqMgr, THREAD_ID_PADMGR, THREAD_PRI_PADMGR, STACK_TOP(sPadMgrStack));
|
||||
|
||||
AudioMgr_WaitForInit(&gAudioMgr);
|
||||
AudioMgr_WaitForInit(&sAudioMgr);
|
||||
|
||||
StackCheck_Init(&sGraphStackInfo, sGraphStack, STACK_TOP(sGraphStack), 0, 0x100, "graph");
|
||||
osCreateThread(&sGraphThread, THREAD_ID_GRAPH, Graph_ThreadEntry, arg, STACK_TOP(sGraphStack), THREAD_PRI_GRAPH);
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
#include "macros.h"
|
||||
#include "sys_math3d.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:106 gc-eu-mq:106 gc-jp:106 gc-jp-ce:106 gc-jp-mq:106 gc-us:106 gc-us-mq:106"
|
||||
#pragma increment_block_number "gc-eu:106 gc-eu-mq:106 gc-jp:106 gc-jp-ce:106 gc-jp-mq:106 gc-us:106 gc-us-mq:106" \
|
||||
"ntsc-1.2:79"
|
||||
|
||||
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
|
||||
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
|
||||
|
|
|
@ -11,7 +11,8 @@
|
|||
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
||||
#include "assets/objects/object_bdoor/object_bdoor.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:0"
|
||||
|
||||
static CollisionPoly* sCurCeilingPoly;
|
||||
static s32 sCurCeilingBgId;
|
||||
|
@ -2019,7 +2020,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
|
|||
return false;
|
||||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22"
|
||||
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-jp:22 gc-jp-ce:22 gc-jp-mq:22 gc-us:22 gc-us-mq:22 ntsc-1.2:22"
|
||||
|
||||
// Local data used for Farore's Wind light (stored in BSS)
|
||||
LightInfo D_8015BC00;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#pragma increment_block_number "ntsc-1.2:152"
|
||||
|
||||
u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
|
||||
void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
|
||||
s32 BgCheck_PosInStaticBoundingBox(CollisionContext* colCtx, Vec3f* pos);
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
#include "terminal.h"
|
||||
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:192"
|
||||
|
||||
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
|
||||
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
|
||||
|
@ -3636,7 +3637,8 @@ s32 Camera_KeepOn3(Camera* camera) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:112"
|
||||
|
||||
s32 Camera_KeepOn4(Camera* camera) {
|
||||
static Vec3f D_8015BD50;
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:224"
|
||||
|
||||
typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
|
||||
typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
|
||||
|
@ -2195,7 +2195,8 @@ void CollisionCheck_ATTrisVsACCyl(PlayState* play, CollisionCheckContext* colChk
|
|||
}
|
||||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252"
|
||||
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-jp:252 gc-jp-ce:252 gc-jp-mq:252 gc-us:252 gc-us-mq:252" \
|
||||
"ntsc-1.2:252"
|
||||
|
||||
void CollisionCheck_ATCylVsACQuad(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol, Collider* acCol) {
|
||||
static TriNorm tri1;
|
||||
|
|
|
@ -2,7 +2,8 @@
|
|||
#include "region.h"
|
||||
#include "versions.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:192"
|
||||
|
||||
ALIGNED(16) SaveContext gSaveContext;
|
||||
u32 D_8015FA88;
|
||||
|
|
|
@ -12,7 +12,8 @@ typedef struct InputCombo {
|
|||
/* 0x2 */ u16 press;
|
||||
} InputCombo; // size = 0x4
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
RegEditor* gRegEditor;
|
||||
|
||||
|
|
|
@ -123,7 +123,8 @@ u16 gCamAtSplinePointsAppliedFrame;
|
|||
u16 gCamEyePointAppliedFrame;
|
||||
u16 gCamAtPointAppliedFrame;
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:96"
|
||||
|
||||
// Cam ID to return to when a scripted cutscene is finished
|
||||
s16 sReturnToCamId;
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include "global.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
|
||||
void (*sKaleidoScopeDrawFunc)(PlayState* play);
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:0"
|
||||
|
||||
typedef enum LightningBoltState {
|
||||
/* 0x00 */ LIGHTNING_BOLT_START,
|
||||
|
@ -212,7 +213,8 @@ s16 sLightningFlashAlpha;
|
|||
s16 sSunDepthTestX;
|
||||
s16 sSunDepthTestY;
|
||||
|
||||
#pragma increment_block_number "gc-eu:112 gc-eu-mq:112 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96"
|
||||
#pragma increment_block_number "gc-eu:112 gc-eu-mq:112 gc-jp:96 gc-jp-ce:96 gc-jp-mq:96 gc-us:96 gc-us-mq:96" \
|
||||
"ntsc-1.2:224"
|
||||
|
||||
LightNode* sNGameOverLightNode;
|
||||
LightInfo sNGameOverLightInfo;
|
||||
|
|
|
@ -8,7 +8,8 @@
|
|||
#include "n64dd.h"
|
||||
#endif
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:112"
|
||||
|
||||
#if !PLATFORM_GC
|
||||
#define OCARINA_BUTTON_A_PRIM_1_R 80
|
||||
|
@ -90,6 +91,9 @@
|
|||
#define OCARINA_ICON_ENV_2_B 130
|
||||
#endif
|
||||
|
||||
s32 sCharTexSize;
|
||||
s32 sCharTexScale;
|
||||
|
||||
s16 sTextFade = false; // original name: key_off_flag ?
|
||||
|
||||
u8 D_8014B2F4 = 0;
|
||||
|
@ -250,8 +254,6 @@ s16 gOcarinaSongItemMap[] = {
|
|||
OCARINA_SONG_SARIAS, OCARINA_SONG_SUNS, OCARINA_SONG_TIME, OCARINA_SONG_STORMS,
|
||||
};
|
||||
|
||||
s32 sCharTexSize;
|
||||
s32 sCharTexScale;
|
||||
s16 sOcarinaButtonAPrimR;
|
||||
s16 sOcarinaButtonAPrimB;
|
||||
s16 sOcarinaButtonAPrimG;
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
#define FLAGS \
|
||||
(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_26)
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play);
|
||||
void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play);
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include "stack.h"
|
||||
#include "versions.h"
|
||||
|
||||
#pragma increment_block_number "ntsc-1.2:128"
|
||||
|
||||
typedef struct struct_801D9C30 {
|
||||
/* 0x000 */ s32 unk_000; // disk start
|
||||
/* 0x004 */ s32 unk_004; // disk end
|
||||
|
|
|
@ -100,19 +100,21 @@ static ColliderCylinderInit sLightBallCylinderInit = {
|
|||
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
|
||||
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0"
|
||||
|
||||
static EnGanonMant* sCape;
|
||||
|
||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
static s32 sSeed1;
|
||||
static s32 sSeed2;
|
||||
static s32 sSeed3;
|
||||
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
static BossGanon* sGanondorf;
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include "overlays/actors/ovl_En_Boom/z_en_boom.h"
|
||||
#include "assets/objects/gameplay_keep/gameplay_keep.h"
|
||||
|
||||
#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128 ntsc-1.2:128"
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0"
|
||||
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:0"
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
|
@ -1395,7 +1395,8 @@ void func_80B3F3D8(void) {
|
|||
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
|
||||
}
|
||||
|
||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64"
|
||||
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
|
||||
static Vec3f D_80B42DA0;
|
||||
|
|
|
@ -354,19 +354,22 @@ void Player_Action_CsAction(Player* this, PlayState* play);
|
|||
|
||||
// .bss part 1
|
||||
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
|
||||
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
static s32 D_80858AA0;
|
||||
|
||||
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
|
||||
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:192"
|
||||
|
||||
static s32 D_80858AA4;
|
||||
static Vec3f sInteractWallCheckResult;
|
||||
static Input* sControlInput;
|
||||
|
||||
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192"
|
||||
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
|
||||
"ntsc-1.2:128"
|
||||
|
||||
// .data
|
||||
|
||||
|
@ -4744,7 +4747,7 @@ s32 func_80838FB8(PlayState* play, Player* this) {
|
|||
*
|
||||
* Note: grottos and normal fairy fountains use `ENTR_RETURN_GROTTO`
|
||||
*/
|
||||
s16 sReturnEntranceGroupData[] = {
|
||||
static s16 sReturnEntranceGroupData[] = {
|
||||
// ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_MAGIC
|
||||
/* 0 */ ENTR_DEATH_MOUNTAIN_TRAIL_4, // from Magic Fairy Fountain
|
||||
/* 1 */ ENTR_DEATH_MOUNTAIN_CRATER_3, // from Double Magic Fairy Fountain
|
||||
|
@ -4775,7 +4778,7 @@ s16 sReturnEntranceGroupData[] = {
|
|||
/**
|
||||
* The values are indices into `sReturnEntranceGroupData` marking the start of each group
|
||||
*/
|
||||
u8 sReturnEntranceGroupIndices[] = {
|
||||
static u8 sReturnEntranceGroupIndices[] = {
|
||||
11, // ENTR_RETURN_GREAT_FAIRYS_FOUNTAIN_SPELLS
|
||||
9, // ENTR_RETURN_SHOOTING_GALLERY
|
||||
3, // ENTR_RETURN_2
|
||||
|
@ -14262,7 +14265,12 @@ void Player_Action_80850AEC(Player* this, PlayState* play) {
|
|||
|
||||
void Player_Action_80850C68(Player* this, PlayState* play) {
|
||||
if ((this->av2.actionVar2 != 0) && ((this->unk_858 != 0.0f) || (this->unk_85C != 0.0f))) {
|
||||
static Vec3s D_80858AD8[25];
|
||||
// 144-byte buffer, declared as a u64 array for 8-byte alignment. LinkAnimation_BlendToMorph will round up
|
||||
// the buffer address to the nearest 16-byte alignment before passing it to AnimTaskQueue_AddLoadPlayerFrame,
|
||||
// and AnimTaskQueue_AddLoadPlayerFrame requires space for `sizeof(Vec3s) * limbCount + 2` bytes. Link's
|
||||
// skeleton has 22 limbs (including the root limb) so we need 134 bytes of space, plus 8 bytes of margin for
|
||||
// the 16-byte alignment operation.
|
||||
static u64 D_80858AD8[18];
|
||||
f32 updateScale = R_UPDATE_RATE * 0.5f;
|
||||
|
||||
this->skelAnime.curFrame += this->skelAnime.playSpeed * updateScale;
|
||||
|
@ -14277,7 +14285,7 @@ void Player_Action_80850C68(Player* this, PlayState* play) {
|
|||
LinkAnimation_BlendToMorph(play, &this->skelAnime, &gPlayerAnim_link_fishing_wait, this->skelAnime.curFrame,
|
||||
(this->unk_85C < 0.0f) ? &gPlayerAnim_link_fishing_reel_up
|
||||
: &gPlayerAnim_link_fishing_reel_down,
|
||||
5.0f, fabsf(this->unk_85C), D_80858AD8);
|
||||
5.0f, fabsf(this->unk_85C), (Vec3s*)D_80858AD8);
|
||||
LinkAnimation_InterpJointMorph(play, &this->skelAnime, 0.5f);
|
||||
} else if (LinkAnimation_Update(play, &this->skelAnime)) {
|
||||
this->unk_860 = 2;
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include "assets/textures/icon_item_gameover_static/icon_item_gameover_static.h"
|
||||
#include "terminal.h"
|
||||
|
||||
#pragma increment_block_number "ntsc-1.2:128"
|
||||
|
||||
#if !PLATFORM_GC
|
||||
#define KALEIDO_PROMPT_CURSOR_R 100
|
||||
#define KALEIDO_PROMPT_CURSOR_G 100
|
||||
|
|
|
@ -45,7 +45,7 @@ gScheduler = 0x8011D978; // size:0x258 type:Scheduler
|
|||
gViConfigModeType = 0x80008350; // size:0x1 type:u8
|
||||
sAudioStackInfo = 0x801214A8;
|
||||
sAudioStack = 0x80120268;
|
||||
gAudioMgr = 0x80121548; // size:0x298 type:AudioMgr
|
||||
sAudioMgr = 0x80121548; // size:0x298 type:AudioMgr
|
||||
sPadMgrStackInfo = 0x801214C8;
|
||||
sPadMgrStack = 0x80120A68;
|
||||
gPadMgr = 0x8011DBD0; // size:0x468 type:PadMgr
|
||||
|
|
Loading…
Reference in a new issue