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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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@ -8,10 +8,12 @@
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#define FLAGS 0x00000000
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void BgUmaJump_Init(BgUmaJump* this, GlobalContext* globalCtx);
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void BgUmaJump_Destroy(BgUmaJump* this, GlobalContext* globalCtx);
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void BgUmaJump_Update(BgUmaJump* this, GlobalContext* globalCtx);
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void BgUmaJump_Draw(BgUmaJump* this, GlobalContext* globalCtx);
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#define THIS ((BgUmaJump*)thisx)
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void BgUmaJump_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgUmaJump_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgUmaJump_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgUmaJump_Draw(Actor* thisx, GlobalContext* globalCtx);
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const ActorInit Bg_Umajump_InitVars = {
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ACTOR_BG_UMAJUMP,
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@ -32,8 +34,9 @@ static InitChainEntry initChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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};
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void BgUmaJump_Init(BgUmaJump* this, GlobalContext* globalCtx) {
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s32 pad[2];
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void BgUmaJump_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgUmaJump* this = THIS;
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s32 pad;
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u32 sp24 = 0;
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Actor_ProcessInitChain(&this->actor, initChain);
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@ -50,13 +53,15 @@ void BgUmaJump_Init(BgUmaJump* this, GlobalContext* globalCtx) {
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}
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}
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void BgUmaJump_Destroy(BgUmaJump* this, GlobalContext* globalCtx) {
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void BgUmaJump_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgUmaJump* this = THIS;
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dynaPolyId);
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}
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void BgUmaJump_Update(BgUmaJump* this, GlobalContext* globalCtx) {
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void BgUmaJump_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void BgUmaJump_Draw(BgUmaJump* this, GlobalContext* globalCtx) {
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void BgUmaJump_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, &D_06001220);
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}
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