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More actor cleanup Part 2 (#116)

* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
This commit is contained in:
Roman971 2020-05-04 21:02:51 +02:00 committed by GitHub
parent 8efddb0fe0
commit f114df8929
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GPG key ID: 4AEE18F83AFDEB23
429 changed files with 3689 additions and 2523 deletions

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@ -10,10 +10,12 @@
#define FLAGS 0x00000010
void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx);
void DemoGo_Destroy(DemoGo* this, GlobalContext* globalCtx);
void DemoGo_Update(DemoGo* this, GlobalContext* globalCtx);
void DemoGo_Draw(DemoGo* this, GlobalContext* globalCtx);
#define THIS ((DemoGo*)thisx)
void DemoGo_Init(Actor* thisx, GlobalContext* globalCtx);
void DemoGo_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoGo_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoGo_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8097CE10(DemoGo* this, GlobalContext* globalCtx);
void func_8097CFDC(DemoGo* this, GlobalContext* globalCtx);
@ -56,6 +58,7 @@ extern SkeletonHeader D_0600FEF0;
UNK_TYPE func_8097C870(DemoGo* this) {
s32 ret;
switch (this->actor.params) {
case 0:
ret = 3;
@ -84,7 +87,9 @@ void func_8097C8A8(DemoGo* this, GlobalContext* globalCtx) {
}
}
void DemoGo_Destroy(DemoGo* this, GlobalContext* globalCtx) {
void DemoGo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DemoGo* this = THIS;
SkelAnime_Free(&this->skelAnime, globalCtx);
}
@ -305,7 +310,9 @@ void func_8097D130(DemoGo* this, GlobalContext* globalCtx) {
func_8097C9DC(this);
}
void DemoGo_Update(DemoGo* this, GlobalContext* globalCtx) {
void DemoGo_Update(Actor* thisx, GlobalContext* globalCtx) {
DemoGo* this = THIS;
if (this->action < 0 || this->action >= 7 || D_8097D44C[this->action] == 0) {
osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return;
@ -313,8 +320,8 @@ void DemoGo_Update(DemoGo* this, GlobalContext* globalCtx) {
D_8097D44C[this->action](this, globalCtx);
}
void DemoGo_Init(DemoGo* this, GlobalContext* globalCtx) {
s16 pad;
void DemoGo_Init(Actor* thisx, GlobalContext* globalCtx) {
DemoGo* this = THIS;
AnimationHeader* animation = &D_06004930;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
@ -348,7 +355,9 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
}
void DemoGo_Draw(DemoGo* this, GlobalContext* globalCtx) {
void DemoGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
DemoGo* this = THIS;
if (this->drawConfig < 0 || this->drawConfig >= 2 || D_8097D468[this->drawConfig] == 0) {
osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return;