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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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@ -8,10 +8,13 @@
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#define FLAGS 0x00000030
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void DemoShd_Init(DemoShd* this, GlobalContext* globalCtx);
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void DemoShd_Destroy(DemoShd* this, GlobalContext* globalCtx);
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void DemoShd_Update(DemoShd* this, GlobalContext* globalCtx);
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void DemoShd_Draw(DemoShd* this, GlobalContext* globalCtx);
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#define THIS ((DemoShd*)thisx)
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void DemoShd_Init(Actor* thisx, GlobalContext* globalCtx);
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void DemoShd_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DemoShd_Update(Actor* thisx, GlobalContext* globalCtx);
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void DemoShd_Draw(Actor* thisx, GlobalContext* globalCtx);
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void DemoShd_SetupAction(DemoShd* this, ActorFunc actionFunc);
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void func_80991298(DemoShd* this, GlobalContext* globalCtx);
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