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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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@ -8,10 +8,12 @@
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#define FLAGS 0x00000030
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void EnBdfire_Init(EnBdfire* this, GlobalContext* globalCtx);
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void EnBdfire_Destroy(EnBdfire* this, GlobalContext* globalCtx);
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void EnBdfire_Update(EnBdfire* this, GlobalContext* globalCtx);
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void EnBdfire_Draw(EnBdfire* this, GlobalContext* globalCtx);
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#define THIS ((EnBdfire*)thisx)
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void EnBdfire_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnBdfire_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnBdfire_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnBdfire_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Bdfire_InitVars = {
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