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More actor cleanup Part 2 (#116)

* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
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Roman971 2020-05-04 21:02:51 +02:00 committed by GitHub
parent 8efddb0fe0
commit f114df8929
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429 changed files with 3689 additions and 2523 deletions

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@ -8,10 +8,12 @@
#define FLAGS 0x00000030
void EnBdfire_Init(EnBdfire* this, GlobalContext* globalCtx);
void EnBdfire_Destroy(EnBdfire* this, GlobalContext* globalCtx);
void EnBdfire_Update(EnBdfire* this, GlobalContext* globalCtx);
void EnBdfire_Draw(EnBdfire* this, GlobalContext* globalCtx);
#define THIS ((EnBdfire*)thisx)
void EnBdfire_Init(Actor* thisx, GlobalContext* globalCtx);
void EnBdfire_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnBdfire_Update(Actor* thisx, GlobalContext* globalCtx);
void EnBdfire_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
const ActorInit En_Bdfire_InitVars = {