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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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#define FLAGS 0x00000415
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void EnDh_Init(EnDh* this, GlobalContext* globalCtx);
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void EnDh_Destroy(EnDh* this, GlobalContext* globalCtx);
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void EnDh_Update(EnDh* this, GlobalContext* globalCtx);
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void EnDh_Draw(EnDh* this, GlobalContext* globalCtx);
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#define THIS ((EnDh*)thisx)
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void EnDh_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnDh_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnDh_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnDh_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Dh_InitVars = {
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