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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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@ -2,9 +2,11 @@
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#define FLAGS 0x00000030
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void EnEncount2_Init(EnEncount2* this, GlobalContext* globalCtx);
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void EnEncount2_Update(EnEncount2* this, GlobalContext* globalCtx);
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void EnEncount2_Draw(EnEncount2* this, GlobalContext* globalCtx);
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#define THIS ((EnEncount2*)thisx)
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void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Encount2_InitVars = {
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