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More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument * Change all actor callbacks to also take a 'Actor* thisx' argument
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429 changed files with 3689 additions and 2523 deletions
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@ -2,10 +2,12 @@
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#define FLAGS 0x00000009
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void EnMu_Init(EnMu* this, GlobalContext* globalCtx);
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void EnMu_Destroy(EnMu* this, GlobalContext* globalCtx);
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void EnMu_Update(EnMu* this, GlobalContext* globalCtx);
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void EnMu_Draw(EnMu* this, GlobalContext* globalCtx);
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#define THIS ((EnMu*)thisx)
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void EnMu_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnMu_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMu_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnMu_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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const ActorInit En_Mu_InitVars = {
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