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More actor cleanup Part 2 (#116)

* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
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Roman971 2020-05-04 21:02:51 +02:00 committed by GitHub
parent 8efddb0fe0
commit f114df8929
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429 changed files with 3689 additions and 2523 deletions

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@ -8,10 +8,12 @@
#define FLAGS 0x00000015
void EnTite_Init(EnTite* this, GlobalContext* globalCtx);
void EnTite_Destroy(EnTite* this, GlobalContext* globalCtx);
void EnTite_Update(EnTite* this, GlobalContext* globalCtx);
void EnTite_Draw(EnTite* this, GlobalContext* globalCtx);
#define THIS ((EnTite*)thisx)
void EnTite_Init(Actor* thisx, GlobalContext* globalCtx);
void EnTite_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnTite_Update(Actor* thisx, GlobalContext* globalCtx);
void EnTite_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
const ActorInit En_Tite_InitVars = {